Fix airdodge being able to pass through platforms when holding down.
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@@ -45,7 +45,7 @@ impl FighterStateImpl for AirDodgeState {
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&mut self,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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air::collision_interrupt(state_context, LandingType::Special)
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air::collision_interrupt(state_context, LandingType::Special, false)
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}
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fn on_enter(&mut self, state_context: &mut EnterContext) {
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