Improve hitbox determinisim and performance.
This commit is contained in:
+76
-22
@@ -6,7 +6,8 @@ use serde::{Deserialize, Serialize};
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use crate::{
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fighter::{
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Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes, FighterTranslation,
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Fighter, FighterAttributes, FighterFacingDirection, FighterHitboxes,
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FighterPreviousFacingDirection, FighterPreviousTranslation, FighterTranslation,
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animation::{AnimKind, FighterAnimationFrame},
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baked_animation::{FighterBoneMatrices, FixedMat4},
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hurtbox::{FixedAffineCapsule, FixedCapsule},
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@@ -16,6 +17,7 @@ use crate::{
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int::{FGi32, FGi32Ext},
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vec3::FGVec3,
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},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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};
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@@ -212,19 +214,32 @@ pub fn solve_hitboxes(
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mut query: Query<(
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&FighterBoneMatrices,
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&FighterTranslation,
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&FighterPreviousTranslation,
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&FighterFacingDirection,
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&FighterPreviousFacingDirection,
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&mut FighterHitboxes,
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&FighterAnimationFrame,
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)>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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) {
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for (matrices, translation, facing_direction, mut hitboxes, animation_frame) in &mut query {
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for (
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matrices,
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translation,
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previous_translation,
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facing_direction,
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previous_facing_direction,
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mut hitboxes,
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animation_frame,
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) in &mut query
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{
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hitboxes.active_hitboxes_solved.clear();
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if let Some(ref attack_script) = hitboxes.attack_script {
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let attack_script = attack_scripts
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.get(attack_script)
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.expect("Attack script should be valid");
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let fighter_trf = translation.get_3d_transform(facing_direction);
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let previous_fighter_trf = FighterTranslation(previous_translation.0)
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.get_3d_transform(&previous_facing_direction.0);
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let active_hitboxes = hitboxes.active_hitboxes.clone();
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for hitbox_idx in active_hitboxes {
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let hitbox = attack_script
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@@ -245,18 +260,24 @@ pub fn solve_hitboxes(
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if hitbox.start_frame == animation_frame.frame {
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// Sphere only
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hitboxes.active_hitboxes_solved.push(FixedCapsule {
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start: curr_hbox_pos,
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end: curr_hbox_pos,
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radius: hitbox.radius,
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hitboxes.active_hitboxes_solved.push(FighterSolvedHitbox {
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hitbox_idx,
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capsule: FixedCapsule {
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start: curr_hbox_pos,
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end: curr_hbox_pos,
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radius: hitbox.radius,
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},
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})
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} else {
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let prev_hbox_matrix = fighter_trf.mul(prev_bone_matrix);
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let prev_hbox_matrix = previous_fighter_trf.mul(prev_bone_matrix);
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let prev_hbox_pos = prev_hbox_matrix.transform_point(hitbox.offset);
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hitboxes.active_hitboxes_solved.push(FixedCapsule {
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start: prev_hbox_pos,
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end: curr_hbox_pos,
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radius: hitbox.radius,
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hitboxes.active_hitboxes_solved.push(FighterSolvedHitbox {
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hitbox_idx,
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capsule: FixedCapsule {
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start: prev_hbox_pos,
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end: curr_hbox_pos,
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radius: hitbox.radius,
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},
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});
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}
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}
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@@ -312,10 +333,18 @@ pub fn solve_hurtboxes(
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}
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pub fn intersect_attacks_with_hurtboxes(
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query: Query<(Entity, &FighterSolvedHurtboxes, &FighterHitboxes)>,
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mut query_attacker: Query<(Entity, &mut FighterHitboxes, &Fighter, &Player)>,
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query_attacked: Query<(Entity, &FighterSolvedHurtboxes, &Player)>,
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attack_scripts: Res<Assets<FighterAttackScript>>,
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) {
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/*for (entity_hurting, _, hitboxes) in query {
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let mut attackers = query_attacker.iter_mut().collect::<Vec<_>>();
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attackers
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.sort_by(|(_, _, _, player_a), (_, _, _, player_b)| player_a.handle.cmp(&player_b.handle));
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let mut receivers = query_attacked.iter().collect::<Vec<_>>();
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receivers.sort_by(|(_, _, player_a), (_, _, player_b)| player_a.handle.cmp(&player_b.handle));
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for (entity_hurting, mut hitboxes, _, _) in attackers {
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if hitboxes.attack_script.is_none() {
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continue;
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}
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@@ -329,18 +358,39 @@ pub fn intersect_attacks_with_hurtboxes(
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let attack_script = attack_script.unwrap();
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let capsules: Vec<(&AttackHitbox, FixedCapsule)> = hitboxes.active_hitboxes.iter().map(|idx| {
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(attack_script.hitboxes.get(*idx).unwrap(), )
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}).collect();
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for (entity_to_hurt, hurtboxes, _) in query {
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// Self collisions not allowed
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if entity_to_hurt == entity_hurting {
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for (entity_receiving, hurtboxes, _) in receivers.iter() {
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if entity_hurting == *entity_receiving {
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continue;
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}
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if hitboxes.hit_fighters.contains(entity_receiving) {
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continue;
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}
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let mut hitting_hitboxes = vec![];
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for hurtbox in hurtboxes.0.iter() {
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for solved_hitbox in hitboxes.active_hitboxes_solved.iter() {
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if hurtbox.capsule.intersects(solved_hitbox.capsule) {
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hitting_hitboxes.push(solved_hitbox.hitbox_idx);
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}
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}
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}
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hitting_hitboxes.sort_by(|a, b| {
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let hitbox_id_a = attack_script.hitboxes[*a].id;
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let hitbox_id_b = attack_script.hitboxes[*b].id;
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hitbox_id_a.cmp(&hitbox_id_b)
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});
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if hitting_hitboxes.is_empty() {
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continue;
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}
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let hitting_hitbox_idx = hitting_hitboxes[0];
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hitboxes.hit_fighters.push(*entity_receiving);
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info!("Hit by hitbox {}!!!!", hitting_hitbox_idx);
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}
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}
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}*/
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}
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}
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pub struct FighterAttackPlugin;
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@@ -349,7 +399,11 @@ impl Plugin for FighterAttackPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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GgrsSchedule,
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(solve_hurtboxes, solve_hitboxes)
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(
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solve_hurtboxes,
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solve_hitboxes,
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intersect_attacks_with_hurtboxes,
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)
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.chain()
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.after(crate::fighter::baked_animation::update_fighter_bone_matrices)
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.in_set(GameplaySet::Animation),
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