Start integrating asset loading and animations
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@@ -3,3 +3,4 @@ use bevy::math::{Vec2, primitives::Segment2d};
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use fixed::prelude::*;
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pub type FGi32 = fixed::FixedI32<fixed::types::extra::U16>;
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pub type FGWide = fixed::FixedI128<fixed::types::extra::U32>;
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