Start integrating asset loading and animations
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@@ -44,7 +44,9 @@ pub fn preprocess_keyboard_input(
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InputMapAction::MovementYDir(sign) => {
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input_frame.movement.y += (sign) * action_strength
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}
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InputMapAction::Jump => todo!(),
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InputMapAction::Jump => {
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input_frame.jump = action_strength != FGi32::ZERO
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},
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}
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}
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