Start integrating asset loading and animations

This commit is contained in:
2026-08-26 16:33:00 +02:00
parent 73855ea354
commit 4ff388f9c0
23 changed files with 724 additions and 301 deletions
+2 -1
View File
@@ -1,7 +1,7 @@
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::math::vec::FGVec2;
use crate::{input::InputActionState, math::vec::FGVec2};
/// One frame of a player's raw input. This is the type GGRS serializes and
/// sends over the wire, so keep it small and keep it `PartialEq`.
@@ -9,4 +9,5 @@ use crate::math::vec::FGVec2;
pub struct FighterInputFrame {
pub movement: FGVec2,
pub directional_attack: FGVec2,
pub jump: bool
}