Start integrating asset loading and animations
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@@ -99,8 +99,7 @@ pub fn check_input(
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state_context
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.input
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.has_command(FighterCommands::Jump)
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.then_some(FighterState::JumpSquat(JumpSquatState::create(
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.then(|| FighterState::JumpSquat(JumpSquatState::create(
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ground_common.clone(),
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)));
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None
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)))
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}
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