Add physics interpolation and fix lingering ground attack hitboxes
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@@ -64,7 +64,8 @@ impl AttackAngle {
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#[derive(Serialize, Deserialize, Reflect, PartialEq, Eq, Hash, Clone, Debug)]
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pub enum AttackKind {
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NAir,
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Jab
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Jab,
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UpTilt,
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}
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impl AttackKind {
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@@ -72,6 +73,7 @@ impl AttackKind {
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match self {
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AttackKind::NAir => AnimKind::AttackJab1,
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AttackKind::Jab => AnimKind::AttackJab1,
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AttackKind::UpTilt => AnimKind::AttackUpTilt,
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}
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}
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}
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