Improve ECB behaviour, add ECB interpolation, wall/ceiling support etc (#94)
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Reviewed-on: #94
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #94.
This commit is contained in:
2026-10-13 19:20:29 +00:00
committed by EIREXE
parent f1da5c1172
commit 472a0b6a19
7 changed files with 874 additions and 163 deletions
+476 -39
View File
@@ -1,11 +1,17 @@
//! Resolving an integrated fighter position against the stage.
use crate::fighter::ecb::FighterPreviousECB;
use crate::fighter::{FighterECB, FighterPreviousTranslation, FighterTranslation};
use crate::fighter::ecb::{self as ecb_module, FighterDesiredECB};
use crate::fighter::{FighterPreviousTranslation, FighterTranslation};
use crate::fighter::FighterVelocity;
#[cfg(test)]
use crate::fighter::{FighterECB, ecb::FighterPreviousECB};
use crate::math::int::FGi32;
use crate::math::rect::FGRect;
use crate::math::segment::FGSegment2d;
use crate::math::vec::FGVec2;
use crate::stage::line::{StageCollision, StageLineID, StagePolyType, StageVertexID};
use crate::stage::line::{
StageCollision, StageLineID, StagePolyLineSegmentType, StagePolyType, StageVertexID,
};
/*
pub fn collide_fighter_with_scene(
fighters: Query<(&FighterECB, &mut FighterVelocity, &mut FighterTranslation)>,
@@ -36,10 +42,14 @@ pub fn collide_fighter_with_scene(
pub struct AirCollisionWithStageResult {
pub line_id: StageLineID,
pub hit_position: FGVec2,
/// Fighter origin at the collision substep. The ECB remains local to this
/// origin; callers must not rebase the ECB by the frame-sized movement.
pub resolved_translation: FGVec2,
pub hit_normal: FGVec2,
}
pub fn air_collide_with_stage(
#[cfg(test)]
fn air_collide_with_stage(
prev_translation: &FighterPreviousTranslation,
translation: &FighterTranslation,
prev_ecb: &FighterPreviousECB,
@@ -48,42 +58,298 @@ pub fn air_collide_with_stage(
ignored_polys: &[usize],
can_ignore_soft_platforms: bool,
) -> Option<AirCollisionWithStageResult> {
let ray_segment = FGSegment2d::new(
prev_translation.0 + prev_ecb.get_bottom_point(),
translation.0 + ecb.get_bottom_point(),
);
let mut translation = *translation;
let mut velocity = FighterVelocity::default();
air_collide_with_stage_substepped(
prev_translation,
&mut translation,
&mut velocity,
&mut ecb_module::FighterECB {
top: prev_ecb.top,
bottom: prev_ecb.bottom,
left: prev_ecb.left,
right: prev_ecb.right,
},
&FighterDesiredECB::from(*ecb),
stage_collision,
ignored_polys,
can_ignore_soft_platforms,
)
}
/// Sweeps movement and ECB shape changes together.
pub(crate) fn collision_step_count(max_change: FGi32) -> u32 {
let six = FGi32::lit("6.0");
if max_change <= six {
return 1;
}
let mut quotient = 0;
let mut remainder = max_change;
while remainder >= six {
quotient += 1;
remainder -= six;
}
quotient + 1
}
pub fn air_collide_with_stage_substepped(
prev_translation: &FighterPreviousTranslation,
translation: &mut FighterTranslation,
velocity: &mut FighterVelocity,
ecb: &mut crate::fighter::FighterECB,
desired: &FighterDesiredECB,
stage_collision: &StageCollision,
ignored_polys: &[usize],
can_ignore_soft_platforms: bool,
) -> Option<AirCollisionWithStageResult> {
let requested_translation = translation.0;
let movement = requested_translation - prev_translation.0;
let mut largest_change = movement.x.abs().max(movement.y.abs());
largest_change = largest_change.max(ecb_module::ecb_max_delta(ecb, desired));
let steps = collision_step_count(largest_change);
let step_count = FGi32::from_num(steps);
let movement_per_step = movement / step_count;
let mut current_position = prev_translation.0;
let mut current_ecb = *ecb;
let mut collision_offset = FGVec2::ZERO;
for step in 0..steps {
let previous_position = current_position;
let previous_ecb = current_ecb;
let remaining_steps = FGi32::from_num(steps - step);
ecb_module::interpolate_ecb(&mut current_ecb, *desired, FGi32::ONE / remaining_steps);
current_position = if step + 1 == steps {
// Fixed-point division may truncate. Always make the final
// substep land exactly on the requested frame endpoint.
requested_translation + collision_offset
} else {
prev_translation.0
+ movement_per_step * FGi32::from_num(step + 1)
+ collision_offset
};
let lower_edges = [
(
previous_ecb.bottom,
previous_ecb.left,
current_ecb.bottom,
current_ecb.left,
),
(
previous_ecb.bottom,
previous_ecb.right,
current_ecb.bottom,
current_ecb.right,
),
];
if let Some(result) = sweep_edges(
stage_collision,
previous_position,
current_position,
&lower_edges,
StagePolyLineSegmentType::Floor,
ignored_polys,
can_ignore_soft_platforms,
) {
*ecb = current_ecb;
translation.0 = current_position + result.correction;
velocity.0 -= velocity.0.project_onto_normalized(result.hit_normal);
let bottom_contact = translation.0 + current_ecb.bottom;
return Some(AirCollisionWithStageResult {
line_id: result.line_id,
hit_position: bottom_contact,
resolved_translation: translation.0,
hit_normal: result.hit_normal,
});
}
let upper_edges = [
(
previous_ecb.top,
previous_ecb.left,
current_ecb.top,
current_ecb.left,
),
(
previous_ecb.top,
previous_ecb.right,
current_ecb.top,
current_ecb.right,
),
];
if let Some(contact) = sweep_edges(
stage_collision,
previous_position,
current_position,
&upper_edges,
StagePolyLineSegmentType::Ceiling,
ignored_polys,
true,
) {
current_position += contact.correction;
collision_offset += contact.correction;
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
}
let side_edges = [
(
previous_ecb.bottom,
previous_ecb.right,
current_ecb.bottom,
current_ecb.right,
),
(
previous_ecb.right,
previous_ecb.top,
current_ecb.right,
current_ecb.top,
),
(
previous_ecb.top,
previous_ecb.left,
current_ecb.top,
current_ecb.left,
),
(
previous_ecb.left,
previous_ecb.bottom,
current_ecb.left,
current_ecb.bottom,
),
];
if let Some(contact) = sweep_edges(
stage_collision,
previous_position,
current_position,
&side_edges,
StagePolyLineSegmentType::Wall,
ignored_polys,
true,
) {
current_position += contact.correction;
collision_offset += contact.correction;
velocity.0 -= velocity.0.project_onto_normalized(contact.hit_normal);
}
}
*ecb = current_ecb;
translation.0 = current_position;
None
}
struct PointSweepResult {
line_id: StageLineID,
hit_normal: FGVec2,
correction: FGVec2,
}
fn sweep_edges(
stage_collision: &StageCollision,
previous_position: FGVec2,
current_position: FGVec2,
edges: &[(FGVec2, FGVec2, FGVec2, FGVec2)],
segment_type: StagePolyLineSegmentType,
ignored_polys: &[usize],
ignore_platforms: bool,
) -> Option<PointSweepResult> {
stage_collision
.stage_polys
.iter()
.enumerate()
.filter(|(poly_idx, poly)| {
!ignored_polys.contains(poly_idx)
&& !(can_ignore_soft_platforms && matches!(poly.poly_type, StagePolyType::Platform))
&& !(ignore_platforms && matches!(poly.poly_type, StagePolyType::Platform))
})
.filter_map(|(poly_idx, poly)| {
poly.intersect_ray(ray_segment).map(|intersect_result| {
(
AirCollisionWithStageResult {
line_id: {
StageLineID {
polygon: poly_idx,
segment: intersect_result.segment_idx,
.flat_map(|(poly_idx, poly)| {
poly.segments
.iter()
.enumerate()
.filter(move |(_, segment)| segment.segment_type == segment_type)
.filter_map(move |(segment_idx, segment)| {
edges
.iter()
.filter_map(|(previous_a, previous_b, current_a, current_b)| {
let previous_a = previous_position + *previous_a;
let previous_b = previous_position + *previous_b;
let current_a = current_position + *current_a;
let current_b = current_position + *current_b;
let previous_min = segment
.normal
.dot(previous_a - segment.segment.point1())
.min(segment.normal.dot(previous_b - segment.segment.point1()));
let current_a_distance =
segment.normal.dot(current_a - segment.segment.point1());
let current_b_distance =
segment.normal.dot(current_b - segment.segment.point1());
let current_min = current_a_distance.min(current_b_distance);
if previous_min < crate::math::int::FGWide::ZERO
|| current_min > crate::math::int::FGWide::ZERO
{
return None;
}
},
hit_position: intersect_result.position,
hit_normal: intersect_result.normal,
},
intersect_result
.position
.distance_squared(ray_segment.point2()),
)
})
let boundary = [
FGSegment2d::new(previous_a, previous_b),
FGSegment2d::new(previous_a, current_a),
FGSegment2d::new(previous_b, current_b),
FGSegment2d::new(current_a, current_b),
];
let quad = [previous_a, previous_b, current_b, current_a];
let position = boundary
.iter()
.filter_map(|edge| segment.segment.segment_intersection(edge))
.max_by_key(|position| position.distance_squared(current_a))
.or_else(|| {
[segment.segment.point1(), segment.segment.point2()]
.into_iter()
.find(|point| point_in_convex_quad(*point, quad))
})?;
let penetration = FGi32::from_num(-current_min);
Some((position, segment.normal * penetration))
})
.max_by_key(|(position, _)| {
position.distance_squared(segment.segment.point1())
})
.map(|(position, correction)| {
(
PointSweepResult {
line_id: StageLineID {
polygon: poly_idx,
segment: segment_idx,
},
hit_normal: segment.normal,
correction,
},
position.distance_squared(segment.segment.point2()),
)
})
})
})
.max_by(|(_, a), (_, b)| a.cmp(b))
.map(|(result, _)| result)
}
fn point_in_convex_quad(point: FGVec2, quad: [FGVec2; 4]) -> bool {
let mut has_positive = false;
let mut has_negative = false;
for (a, b) in quad.into_iter().zip(quad.into_iter().cycle().skip(1)).take(4) {
let edge = b - a;
let offset = point - a;
let cross = crate::math::int::FGWide::from_num(edge.x)
* crate::math::int::FGWide::from_num(offset.y)
- crate::math::int::FGWide::from_num(edge.y)
* crate::math::int::FGWide::from_num(offset.x);
has_positive |= cross > crate::math::int::FGWide::ZERO;
has_negative |= cross < crate::math::int::FGWide::ZERO;
if has_positive && has_negative {
return false;
}
}
true
}
#[derive(Clone)]
pub struct AirCollisionWithLedgeResult {
pub ledge: StageVertexID,
@@ -93,9 +359,11 @@ pub fn air_collide_with_ledges(
ledge_box: &FGRect,
stage_collision: &StageCollision,
) -> Option<AirCollisionWithLedgeResult> {
stage_collision.intersect_ledges(ledge_box).map(|result| {
AirCollisionWithLedgeResult { ledge: result.vertex_id }
})
stage_collision
.intersect_ledges(ledge_box)
.map(|result| AirCollisionWithLedgeResult {
ledge: result.vertex_id,
})
}
#[cfg(test)]
@@ -126,6 +394,173 @@ mod tests {
)
}
fn single_segment(
start: FGVec2,
end: FGVec2,
segment_type: StagePolyLineSegmentType,
) -> StagePoly {
let segment = FGSegment2d::new(start, end);
StagePoly {
poly_type: StagePolyType::Closed,
segments: vec![crate::stage::line::StagePolyLineSegment {
segment,
normal: segment.left_normal(),
segment_type,
}],
}
}
#[test]
fn melee_step_count_adds_one_step_after_each_six_unit_block() {
assert_eq!(collision_step_count(FGi32::lit("6")), 1);
assert_eq!(collision_step_count(FGi32::lit("6.01")), 2);
assert_eq!(collision_step_count(FGi32::lit("12")), 3);
assert_eq!(collision_step_count(FGi32::lit("18")), 4);
}
#[test]
fn collision_result_keeps_ecb_local_to_resolved_origin() {
let stage_collision = StageCollision {
stage_polys: vec![horizontal_platform("0")],
..StageCollision::default()
};
let previous_translation = FighterPreviousTranslation(FGVec2::lit("0", "2"));
let mut translation = FighterTranslation(FGVec2::lit("0", "-1"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "-3"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "2"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0.5"),
right: FGVec2::lit("1", "0.5"),
};
let desired = FighterDesiredECB::from(ecb);
let collision = air_collide_with_stage_substepped(
&previous_translation,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
false,
)
.expect("the floor should be hit");
assert_eq!(
collision.resolved_translation + ecb.bottom,
collision.hit_position
);
assert_eq!(velocity.0.y, FGi32::ZERO);
}
#[test]
fn airborne_side_point_resolves_wall_and_projects_velocity() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "2"),
FGVec2::lit("2", "-2"),
StagePolyLineSegmentType::Wall,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
let mut translation = FighterTranslation(FGVec2::lit("0", "0"));
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
false,
)
.is_none());
assert_eq!(translation.0, FGVec2::lit("3", "0"));
assert_eq!(velocity.0.x, FGi32::ZERO);
}
#[test]
fn stage_corner_cannot_pass_through_middle_of_diamond_edge() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "0.6"),
FGVec2::lit("2", "0.4"),
StagePolyLineSegmentType::Wall,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::lit("4", "0"));
let mut translation = FighterTranslation(FGVec2::ZERO);
let mut velocity = FighterVelocity(FGVec2::lit("-4", "0"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
false,
)
.is_none());
assert_eq!(translation.0.x, FGi32::lit("3"));
assert_eq!(velocity.0.x, FGi32::ZERO);
}
#[test]
fn airborne_top_point_resolves_ceiling_and_projects_velocity() {
let stage_collision = StageCollision {
stage_polys: vec![single_segment(
FGVec2::lit("2", "2"),
FGVec2::lit("-2", "2"),
StagePolyLineSegmentType::Ceiling,
)],
..StageCollision::default()
};
let previous = FighterPreviousTranslation(FGVec2::ZERO);
let mut translation = FighterTranslation(FGVec2::lit("0", "4"));
let mut velocity = FighterVelocity(FGVec2::lit("0", "4"));
let mut ecb = FighterECB {
top: FGVec2::lit("0", "1"),
bottom: FGVec2::lit("0", "-1"),
left: FGVec2::lit("-1", "0"),
right: FGVec2::lit("1", "0"),
};
let desired = FighterDesiredECB::from(ecb);
assert!(air_collide_with_stage_substepped(
&previous,
&mut translation,
&mut velocity,
&mut ecb,
&desired,
&stage_collision,
&[],
false,
)
.is_none());
assert_eq!(translation.0, FGVec2::lit("0", "1"));
assert_eq!(velocity.0.y, FGi32::ZERO);
}
#[test]
fn airborne_collision_skips_ignored_polygons() {
let stage_collision = StageCollision {
@@ -183,16 +618,18 @@ mod tests {
right: FGVec2::ZERO,
};
assert!(air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&stage_collision,
&[],
true,
)
.is_none());
assert!(
air_collide_with_stage(
&previous_translation,
&translation,
&previous_ecb,
&ecb,
&stage_collision,
&[],
true,
)
.is_none()
);
assert_eq!(
air_collide_with_stage(