Make stages data-driven

This commit is contained in:
2026-08-27 20:35:03 +02:00
parent fb5775fdcd
commit 46c29857ac
10 changed files with 251 additions and 57 deletions
+4 -4
View File
@@ -2,10 +2,11 @@
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::math::{segment::FGSegment2d, vec::FGVec2};
#[derive(Reflect, Clone, Copy, PartialEq)]
#[derive(Reflect, Clone, Copy, PartialEq, Serialize, Deserialize)]
pub enum StagePolyLineSegmentType {
Floor,
Wall,
@@ -19,7 +20,7 @@ pub struct StagePolyLineSegment {
pub segment_type: StagePolyLineSegmentType,
}
#[derive(Reflect, Clone, Default)]
#[derive(Reflect, Clone, Default, Serialize, Deserialize, Copy)]
pub enum StagePolyType {
#[default]
Closed,
@@ -32,8 +33,7 @@ pub struct StageLineID {
pub segment: usize,
}
#[derive(Component, Reflect, Clone, Default)]
#[reflect(Component)]
#[derive(Reflect, Clone, Default)]
pub struct StagePoly {
poly_type: StagePolyType,
pub segments: Vec<StagePolyLineSegment>,
+132
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@@ -0,0 +1,132 @@
use std::collections::HashMap;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use strum_macros::{EnumIter};
use strum::IntoEnumIterator;
use crate::{
AppState, game_settings::GameSettings, math::{int::FGi32, vec::FGVec2}, stage::{StagePoly, line::{StageCollision, StagePolyLineSegmentType, StagePolyType}},
};
use bevy::prelude::*;
#[derive(Reflect, Serialize, Deserialize, Copy, Clone, Eq, PartialEq, Hash, Debug, EnumIter)]
pub enum StageId {
TestStage,
}
#[derive(Serialize, Deserialize, Clone, Reflect)]
#[reflect(opaque)]
pub struct StagePolyDefinition {
poly_type: StagePolyType,
lines: Vec<(FGVec2, StagePolyLineSegmentType)>,
}
#[derive(Serialize, Deserialize, Clone, Asset, Reflect)]
pub struct StageManifest {
pub id: StageId,
pub model_path: String,
pub polygons: Vec<StagePolyDefinition>,
}
#[derive(Resource)]
pub struct StageManifestAssets(pub Vec<Handle<StageManifest>>);
impl StageManifestAssets {
fn requested(world: &World) -> Self {
let settings = world.resource::<GameSettings>();
let asset_server = world.resource::<AssetServer>();
Self(
settings
.stage_manifest_paths
.iter()
.map(|path| asset_server.load(path.clone()))
.collect(),
)
}
}
impl AssetCollection for StageManifestAssets {
fn create(world: &mut World) -> Self {
Self::requested(world)
}
fn load(world: &mut World) -> Vec<UntypedHandle> {
Self::requested(world)
.0
.into_iter()
.map(Handle::untyped)
.collect()
}
}
#[derive(Resource)]
pub struct StageManifestRegistry(HashMap<StageId, Handle<StageManifest>>);
impl StageManifestRegistry {
pub fn get(&self, stage: StageId) -> Option<Handle<StageManifest>> {
self.0.get(&stage).cloned()
}
}
fn fail(next_state: &mut NextState<AppState>, message: &str) {
error!("Stage manifest preparation failed: {message}");
next_state.set(AppState::CommonAssetLoadFailed);
}
pub fn prepare_stage_manifests(
mut commands: Commands,
handles: Res<StageManifestAssets>,
manifests: Res<Assets<StageManifest>>,
mut next_state: ResMut<NextState<AppState>>,
) {
let mut registry = HashMap::with_capacity(handles.0.len());
for handle in &handles.0 {
let Some(manifest) = manifests.get(handle) else {
fail(&mut next_state, "a loaded fighter manifest is unavailable");
return;
};
if manifest.model_path.is_empty() {
fail(
&mut next_state,
&format!("{:?} has an empty model path", manifest.id),
);
return;
}
if registry.insert(manifest.id, handle.clone()).is_some() {
fail(
&mut next_state,
&format!("duplicate manifest for stage {:?}", manifest.id),
);
return;
}
}
for stage in StageId::iter() {
if !registry.contains_key(&stage) {
fail(
&mut next_state,
&format!("no manifest configured for stage {stage:?}"),
);
return;
}
}
commands.insert_resource(StageManifestRegistry(registry));
next_state.set(AppState::Idle);
}
impl StageManifest {
pub fn to_collision(&self) -> StageCollision {
let stage_polys: Vec<StagePoly> = self.polygons.iter().map(|def| {
StagePoly::build(def.poly_type, &def.lines)
}).collect();
StageCollision {
stage_polys
}
}
}
+5 -2
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@@ -6,9 +6,12 @@ use bevy::prelude::*;
pub mod debug;
pub mod line;
pub mod scene;
pub mod manifest;
pub use line::{StagePlaneIntersectResult, StagePoly};
use crate::stage::line::StageCollision;
/// Owns the stage geometry: which scene gets spawned and how it is drawn.
#[derive(Default)]
pub struct StagePlugin;
@@ -22,7 +25,7 @@ impl Plugin for StagePlugin {
}
}
pub fn spawn_stage(commands: &mut Commands, match_root: Entity, visual: Handle<WorldAsset>) {
pub fn spawn_stage(commands: &mut Commands, match_root: Entity, visual: Handle<WorldAsset>, collision: StageCollision) {
commands.entity(match_root).insert(WorldAssetRoot(visual));
scene::spawn_stage_support(commands, match_root);
scene::spawn_stage_support(commands, match_root, collision);
}
+4 -30
View File
@@ -3,43 +3,17 @@
use std::f32::consts::PI;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::{
math::vec::FGVec2,
stage::{
math::{int::FGi32, vec::FGVec2}, stage::{
StagePoly,
line::{StageCollision, StagePolyLineSegmentType, StagePolyType},
},
};
pub fn spawn_stage_support(commands: &mut Commands, match_root: Entity) {
let stage_poly = StagePoly::build(
StagePolyType::Closed,
&[
(
FGVec2::lit("-56.0", "-3.5"),
StagePolyLineSegmentType::Floor,
),
(FGVec2::lit("-39.2", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("0.0", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("39.2", "0.0"), StagePolyLineSegmentType::Floor),
(FGVec2::lit("56.0", "-3.5"), StagePolyLineSegmentType::Wall),
(
FGVec2::lit("56.0", "-200.0"),
StagePolyLineSegmentType::Ceiling,
),
(FGVec2::lit("-56", "-200.0"), StagePolyLineSegmentType::Wall),
],
);
commands.insert_resource(StageCollision {
stage_polys: vec![stage_poly.clone()],
});
commands.spawn((
Name::new("Stage Collision"),
stage_poly,
ChildOf(match_root),
));
pub fn spawn_stage_support(commands: &mut Commands, match_root: Entity, collision: StageCollision) {
commands.insert_resource(collision);
commands.spawn((
DirectionalLight {
shadow_maps_enabled: true,