Add waveland snapping (#95)
Reviewed-on: #95 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #95.
This commit is contained in:
@@ -129,6 +129,7 @@ pub fn collision_interrupt(
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) -> Option<FighterState> {
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if ctx.velocity.y <= FGi32::ZERO {
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if let Some(ledge_result) = ctx.air_collide_with_ledges() {
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ctx.apply_desired_ecb();
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return Some(FighterState::LedgeGrab(LedgeGrabState::new(ledge_result.ledge)));
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}
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}
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@@ -1,17 +1,9 @@
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use crate::{
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fighter::{
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FighterInvulnerabilityState,
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animation::AnimKind,
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state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
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UpdateContext,
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air::{self, AirborneStateCommon},
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fall::FallState,
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land::LandingType,
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FighterInvulnerabilityState, animation::AnimKind, state::{
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CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::{LandingState, LandingType},
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},
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},
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input,
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math::vec::FGVec2,
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}, input, math::vec::FGVec2, stage::line::{StageLineID, StagePolyLineSegmentType},
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};
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#[derive(Debug, Clone, Hash)]
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@@ -52,6 +44,27 @@ impl FighterStateImpl for AirDodgeState {
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&mut self,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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let can_wavesnap = self.direction.y.is_zero() || self.direction.y.is_negative();
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if can_wavesnap {
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for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
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for (segment_idx, segment) in poly.segments.iter().enumerate() {
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if !matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
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continue;
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}
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let bottom_point = state_context.translation.0 + state_context.ecb.get_bottom_point();
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let point_in_segment = segment.segment.closest_point(bottom_point);
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let dist_to_segment = point_in_segment.distance(bottom_point);
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if dist_to_segment <= state_context.waveland_snap_distance {
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state_context.ecb.bottom = point_in_segment - state_context.translation.0;
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state_context.ecb.rebase_onto_bottom();
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state_context.surface.land(StageLineID { polygon: poly_idx, segment: segment_idx }, state_context.ledge_info);
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return Some(FighterState::Land(LandingState::create(LandingType::Special)));
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}
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}
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}
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}
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air::collision_interrupt(state_context, LandingType::Special, false)
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}
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@@ -43,12 +43,13 @@ impl FighterStateImpl for AngelState {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut super::CollisionContext,
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state_context: &mut super::CollisionContext,
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) -> Option<super::FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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fn surface_policy(&self) -> super::SurfacePolicy {
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super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::Clear)
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}
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}
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}
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@@ -211,7 +211,6 @@ pub fn collide_with_stage_grounded(
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crate::fighter::surface::EcbLockPolicy::StartOnDetach,
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state_context.leave_ground_ecb_lock_duration,
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);
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state_context.ecb_advanced = true;
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return GroundedMotionResult::InAir;
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};
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match resolve_grounded_position(
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@@ -238,7 +237,6 @@ pub fn collide_with_stage_grounded(
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crate::fighter::surface::EcbLockPolicy::StartOnDetach,
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state_context.leave_ground_ecb_lock_duration,
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);
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state_context.ecb_advanced = true;
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return GroundedMotionResult::InAir;
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}
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}
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@@ -247,7 +245,6 @@ pub fn collide_with_stage_grounded(
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*state_context.ecb = current_ecb;
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state_context.translation.0 = current_position;
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state_context.surface.land(line_id, state_context.ledge_info);
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state_context.ecb_advanced = true;
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GroundedMotionResult::InGround
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}
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@@ -419,7 +416,7 @@ mod tests {
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origin: FGVec2::ZERO,
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end: FGVec2::ZERO,
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},
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ecb_advanced: false,
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waveland_snap_distance: FGi32::ZERO,
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};
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assert!(matches!(
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@@ -484,7 +481,7 @@ mod tests {
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origin: FGVec2::ZERO,
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end: FGVec2::ZERO,
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},
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ecb_advanced: false,
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waveland_snap_distance: FGi32::ZERO,
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};
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assert!(matches!(
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@@ -144,8 +144,9 @@ impl FighterStateImpl for LedgeActionState {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut CollisionContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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@@ -102,8 +102,9 @@ impl FighterStateImpl for LedgeWaitState {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut CollisionContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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+11
-25
@@ -120,8 +120,9 @@ pub trait FighterStateImpl: Sized {
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fn check_collision_interrupt(
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&mut self,
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_state_context: &mut CollisionContext,
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state_context: &mut CollisionContext,
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) -> Option<FighterState> {
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state_context.apply_desired_ecb();
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None
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}
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@@ -260,7 +261,7 @@ pub struct CollisionContext<'a> {
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pub ledge_info: &'a mut FighterLedgeInformation,
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pub fighter_ledge_collision_box: FGRect,
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pub downward_stick_threshold: FGi32,
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pub(crate) ecb_advanced: bool,
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pub waveland_snap_distance: FGi32,
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}
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impl CollisionContext<'_> {
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@@ -268,7 +269,6 @@ impl CollisionContext<'_> {
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/// substep resolver can later replace this with fractional steps.
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pub fn apply_desired_ecb(&mut self) {
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ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
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self.ecb_advanced = true;
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}
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pub fn air_collide_with_stage(
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@@ -278,7 +278,7 @@ impl CollisionContext<'_> {
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let ignored_polys = self.surface.ignored_polygon_ids();
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let ignore_soft_platforms = can_ignore_soft_platforms
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&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
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let result = crate::fighter::collision::air_collide_with_stage_substepped(
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crate::fighter::collision::air_collide_with_stage_substepped(
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self.prev_translation,
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self.translation,
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self.velocity,
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@@ -287,15 +287,7 @@ impl CollisionContext<'_> {
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self.stage_collision,
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&ignored_polys,
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ignore_soft_platforms,
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);
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self.ecb_advanced = true;
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result
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}
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fn finish_ecb_frame(&mut self) {
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if !self.ecb_advanced {
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self.apply_desired_ecb();
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}
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)
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}
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pub fn air_collide_with_ledges(
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&self,
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@@ -502,7 +494,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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.leave_ground_ecb_frame_lock_duration,
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downward_stick_threshold: game_settings.input_common.run_stick_threshold,
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fighter_ledge_collision_box,
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ecb_advanced: false,
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waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
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}
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}
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}
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@@ -797,13 +789,9 @@ pub fn state_collision_interrupt_system(
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continue;
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}
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let new_state = {
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let mut collision_context =
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frame.collision_context(&stage_collision, manifest, &game_settings);
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let new_state = state.check_collision_interrupt(&mut collision_context);
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collision_context.finish_ecb_frame();
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new_state
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};
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let new_state = state.check_collision_interrupt(
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&mut frame.collision_context(&stage_collision, manifest, &game_settings),
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);
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if let Some(new_state) = new_state {
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transition_state(
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&mut state,
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@@ -872,7 +860,7 @@ mod tests {
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};
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let previous_ecb = FighterPreviousECB::from(ecb);
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let mut presentation_snap = FighterPresentationSnap::default();
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let mut context = CollisionContext {
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let context = CollisionContext {
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translation: &mut translation,
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prev_translation: &previous_translation,
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input: &input,
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@@ -890,7 +878,7 @@ mod tests {
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end: FGVec2::lit("1", "-1"),
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},
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downward_stick_threshold: FGi32::ONE,
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ecb_advanced: false,
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waveland_snap_distance: FGi32::ZERO,
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};
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assert!(context.air_collide_with_ledges().is_none());
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@@ -899,7 +887,5 @@ mod tests {
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context.air_collide_with_ledges().map(|result| result.ledge),
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Some(ledge_id)
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);
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context.finish_ecb_frame();
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assert_eq!(context.ecb.top, FGVec2::lit("0", "2"));
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}
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}
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@@ -66,6 +66,8 @@ pub struct FighterSettingsCommon {
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pub sakurai_angle_high_knockback_angle: FGi32,
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/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
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pub sakurai_angle_knockback_threshold: FGi32,
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pub waveland_snap_distance: FGi32,
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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@@ -717,7 +717,6 @@ pub fn postprocess_input(
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FighterAttackCommandType::Neutral
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};
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dbg!(input.movement_flick.y, attack_type);
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input.set_lifetime(FighterCommands::Attack, tap);
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input.set_attack_command_type(attack_type);
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}
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+15
-5
@@ -1,15 +1,15 @@
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use bevy::{color::palettes::css::RED, prelude::*};
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use crate::{
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match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
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line::{StageCollision, StageLedgeSide},
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manifest::{StageManifest, StageManifestRegistry},
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game_settings::GameSettings, match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
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line::{StageCollision, StageLedgeSide, StagePolyLineSegmentType}, manifest::{StageManifest, StageManifestRegistry},
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},
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};
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pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
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pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>, game_settings: Res<GameSettings>) {
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for poly in stage_collision.stage_polys.iter() {
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for segment in &poly.segments {
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for (segment, next_segment) in poly.segments.iter().zip(poly.segments.iter().cycle().skip(1)) {
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let wavedash_normal = ((next_segment.normal.to_vec2() + segment.normal.to_vec2()) * 0.5).normalize();
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let from = segment.segment.point1().to_vec2();
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let to = segment.segment.point2().to_vec2();
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let from_3d = Vec3::new(from.x, from.y, 0.0);
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@@ -18,6 +18,16 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
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gizmos.line(from_3d, end_3d, RED);
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let midpoint = (from_3d + end_3d) * 0.5;
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gizmos.arrow(midpoint, midpoint + normal_3d, RED);
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if matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
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let radius = game_settings.fighter_common.waveland_snap_distance.to_num::<f32>();
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let a = segment.segment.point1().to_vec2();
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let a = Vec3::new(a.x, a.y, 0.0);
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let b = segment.segment.point2().to_vec2();
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let b = Vec3::new(b.x, b.y, 0.0);
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let offset = Vec3::new(wavedash_normal.x, wavedash_normal.y, 0.0) * radius;
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gizmos.line(a + offset, b + offset, bevy::color::palettes::css::HOT_PINK);
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gizmos.line(a - offset, b - offset, bevy::color::palettes::css::HOT_PINK);
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}
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}
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}
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