Add waveland snapping (#95)
CI / build-and-test (push) Successful in 2m16s
CI / production-build (push) Successful in 12m36s

Reviewed-on: #95
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #95.
This commit is contained in:
2026-10-14 06:27:51 +00:00
committed by EIREXE
parent 472a0b6a19
commit 4185bd90d5
10 changed files with 62 additions and 51 deletions
+1
View File
@@ -129,6 +129,7 @@ pub fn collision_interrupt(
) -> Option<FighterState> {
if ctx.velocity.y <= FGi32::ZERO {
if let Some(ledge_result) = ctx.air_collide_with_ledges() {
ctx.apply_desired_ecb();
return Some(FighterState::LedgeGrab(LedgeGrabState::new(ledge_result.ledge)));
}
}
+24 -11
View File
@@ -1,17 +1,9 @@
use crate::{
fighter::{
FighterInvulnerabilityState,
animation::AnimKind,
state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext,
UpdateContext,
air::{self, AirborneStateCommon},
fall::FallState,
land::LandingType,
FighterInvulnerabilityState, animation::AnimKind, state::{
CollisionContext, EnterContext, FighterState, FighterStateImpl, InterruptContext, UpdateContext, air::{self, AirborneStateCommon}, fall::FallState, land::{LandingState, LandingType},
},
},
input,
math::vec::FGVec2,
}, input, math::vec::FGVec2, stage::line::{StageLineID, StagePolyLineSegmentType},
};
#[derive(Debug, Clone, Hash)]
@@ -52,6 +44,27 @@ impl FighterStateImpl for AirDodgeState {
&mut self,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
let can_wavesnap = self.direction.y.is_zero() || self.direction.y.is_negative();
if can_wavesnap {
for (poly_idx, poly) in state_context.stage_collision.stage_polys.iter().enumerate() {
for (segment_idx, segment) in poly.segments.iter().enumerate() {
if !matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
continue;
}
let bottom_point = state_context.translation.0 + state_context.ecb.get_bottom_point();
let point_in_segment = segment.segment.closest_point(bottom_point);
let dist_to_segment = point_in_segment.distance(bottom_point);
if dist_to_segment <= state_context.waveland_snap_distance {
state_context.ecb.bottom = point_in_segment - state_context.translation.0;
state_context.ecb.rebase_onto_bottom();
state_context.surface.land(StageLineID { polygon: poly_idx, segment: segment_idx }, state_context.ledge_info);
return Some(FighterState::Land(LandingState::create(LandingType::Special)));
}
}
}
}
air::collision_interrupt(state_context, LandingType::Special, false)
}
+2 -1
View File
@@ -43,8 +43,9 @@ impl FighterStateImpl for AngelState {
fn check_collision_interrupt(
&mut self,
_state_context: &mut super::CollisionContext,
state_context: &mut super::CollisionContext,
) -> Option<super::FighterState> {
state_context.apply_desired_ecb();
None
}
+2 -5
View File
@@ -211,7 +211,6 @@ pub fn collide_with_stage_grounded(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
state_context.ecb_advanced = true;
return GroundedMotionResult::InAir;
};
match resolve_grounded_position(
@@ -238,7 +237,6 @@ pub fn collide_with_stage_grounded(
crate::fighter::surface::EcbLockPolicy::StartOnDetach,
state_context.leave_ground_ecb_lock_duration,
);
state_context.ecb_advanced = true;
return GroundedMotionResult::InAir;
}
}
@@ -247,7 +245,6 @@ pub fn collide_with_stage_grounded(
*state_context.ecb = current_ecb;
state_context.translation.0 = current_position;
state_context.surface.land(line_id, state_context.ledge_info);
state_context.ecb_advanced = true;
GroundedMotionResult::InGround
}
@@ -419,7 +416,7 @@ mod tests {
origin: FGVec2::ZERO,
end: FGVec2::ZERO,
},
ecb_advanced: false,
waveland_snap_distance: FGi32::ZERO,
};
assert!(matches!(
@@ -484,7 +481,7 @@ mod tests {
origin: FGVec2::ZERO,
end: FGVec2::ZERO,
},
ecb_advanced: false,
waveland_snap_distance: FGi32::ZERO,
};
assert!(matches!(
+2 -1
View File
@@ -144,8 +144,9 @@ impl FighterStateImpl for LedgeActionState {
fn check_collision_interrupt(
&mut self,
_state_context: &mut CollisionContext,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
+2 -1
View File
@@ -102,8 +102,9 @@ impl FighterStateImpl for LedgeWaitState {
fn check_collision_interrupt(
&mut self,
_state_context: &mut CollisionContext,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
+11 -25
View File
@@ -120,8 +120,9 @@ pub trait FighterStateImpl: Sized {
fn check_collision_interrupt(
&mut self,
_state_context: &mut CollisionContext,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
@@ -260,7 +261,7 @@ pub struct CollisionContext<'a> {
pub ledge_info: &'a mut FighterLedgeInformation,
pub fighter_ledge_collision_box: FGRect,
pub downward_stick_threshold: FGi32,
pub(crate) ecb_advanced: bool,
pub waveland_snap_distance: FGi32,
}
impl CollisionContext<'_> {
@@ -268,7 +269,6 @@ impl CollisionContext<'_> {
/// substep resolver can later replace this with fractional steps.
pub fn apply_desired_ecb(&mut self) {
ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
self.ecb_advanced = true;
}
pub fn air_collide_with_stage(
@@ -278,7 +278,7 @@ impl CollisionContext<'_> {
let ignored_polys = self.surface.ignored_polygon_ids();
let ignore_soft_platforms = can_ignore_soft_platforms
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
let result = crate::fighter::collision::air_collide_with_stage_substepped(
crate::fighter::collision::air_collide_with_stage_substepped(
self.prev_translation,
self.translation,
self.velocity,
@@ -287,15 +287,7 @@ impl CollisionContext<'_> {
self.stage_collision,
&ignored_polys,
ignore_soft_platforms,
);
self.ecb_advanced = true;
result
}
fn finish_ecb_frame(&mut self) {
if !self.ecb_advanced {
self.apply_desired_ecb();
}
)
}
pub fn air_collide_with_ledges(
&self,
@@ -502,7 +494,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
.leave_ground_ecb_frame_lock_duration,
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
fighter_ledge_collision_box,
ecb_advanced: false,
waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
}
}
}
@@ -797,13 +789,9 @@ pub fn state_collision_interrupt_system(
continue;
}
let new_state = {
let mut collision_context =
frame.collision_context(&stage_collision, manifest, &game_settings);
let new_state = state.check_collision_interrupt(&mut collision_context);
collision_context.finish_ecb_frame();
new_state
};
let new_state = state.check_collision_interrupt(
&mut frame.collision_context(&stage_collision, manifest, &game_settings),
);
if let Some(new_state) = new_state {
transition_state(
&mut state,
@@ -872,7 +860,7 @@ mod tests {
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = FighterPresentationSnap::default();
let mut context = CollisionContext {
let context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
input: &input,
@@ -890,7 +878,7 @@ mod tests {
end: FGVec2::lit("1", "-1"),
},
downward_stick_threshold: FGi32::ONE,
ecb_advanced: false,
waveland_snap_distance: FGi32::ZERO,
};
assert!(context.air_collide_with_ledges().is_none());
@@ -899,7 +887,5 @@ mod tests {
context.air_collide_with_ledges().map(|result| result.ledge),
Some(ledge_id)
);
context.finish_ecb_frame();
assert_eq!(context.ecb.top, FGVec2::lit("0", "2"));
}
}
+2
View File
@@ -66,6 +66,8 @@ pub struct FighterSettingsCommon {
pub sakurai_angle_high_knockback_angle: FGi32,
/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
pub sakurai_angle_knockback_threshold: FGi32,
pub waveland_snap_distance: FGi32,
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
-1
View File
@@ -717,7 +717,6 @@ pub fn postprocess_input(
FighterAttackCommandType::Neutral
};
dbg!(input.movement_flick.y, attack_type);
input.set_lifetime(FighterCommands::Attack, tap);
input.set_attack_command_type(attack_type);
}
+15 -5
View File
@@ -1,15 +1,15 @@
use bevy::{color::palettes::css::RED, prelude::*};
use crate::{
match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
line::{StageCollision, StageLedgeSide},
manifest::{StageManifest, StageManifestRegistry},
game_settings::GameSettings, match_loading::MatchConfig, math::{int::FGi32, vec3::FGVec3}, stage::{
line::{StageCollision, StageLedgeSide, StagePolyLineSegmentType}, manifest::{StageManifest, StageManifestRegistry},
},
};
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>) {
pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>, game_settings: Res<GameSettings>) {
for poly in stage_collision.stage_polys.iter() {
for segment in &poly.segments {
for (segment, next_segment) in poly.segments.iter().zip(poly.segments.iter().cycle().skip(1)) {
let wavedash_normal = ((next_segment.normal.to_vec2() + segment.normal.to_vec2()) * 0.5).normalize();
let from = segment.segment.point1().to_vec2();
let to = segment.segment.point2().to_vec2();
let from_3d = Vec3::new(from.x, from.y, 0.0);
@@ -18,6 +18,16 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
gizmos.line(from_3d, end_3d, RED);
let midpoint = (from_3d + end_3d) * 0.5;
gizmos.arrow(midpoint, midpoint + normal_3d, RED);
if matches!(segment.segment_type, StagePolyLineSegmentType::Floor) {
let radius = game_settings.fighter_common.waveland_snap_distance.to_num::<f32>();
let a = segment.segment.point1().to_vec2();
let a = Vec3::new(a.x, a.y, 0.0);
let b = segment.segment.point2().to_vec2();
let b = Vec3::new(b.x, b.y, 0.0);
let offset = Vec3::new(wavedash_normal.x, wavedash_normal.y, 0.0) * radius;
gizmos.line(a + offset, b + offset, bevy::color::palettes::css::HOT_PINK);
gizmos.line(a - offset, b - offset, bevy::color::palettes::css::HOT_PINK);
}
}
}