Add waveland snapping (#95)
Reviewed-on: #95 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #95.
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@@ -66,6 +66,8 @@ pub struct FighterSettingsCommon {
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pub sakurai_angle_high_knockback_angle: FGi32,
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/// past this threshold, the knockback is considered high, so it will use [sakurai_angle_high_knockback_angle]
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pub sakurai_angle_knockback_threshold: FGi32,
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pub waveland_snap_distance: FGi32,
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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