Add waveland snapping (#95)
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Reviewed-on: #95
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #95.
This commit is contained in:
2026-10-14 06:27:51 +00:00
committed by EIREXE
parent 472a0b6a19
commit 4185bd90d5
10 changed files with 62 additions and 51 deletions
+11 -25
View File
@@ -120,8 +120,9 @@ pub trait FighterStateImpl: Sized {
fn check_collision_interrupt(
&mut self,
_state_context: &mut CollisionContext,
state_context: &mut CollisionContext,
) -> Option<FighterState> {
state_context.apply_desired_ecb();
None
}
@@ -260,7 +261,7 @@ pub struct CollisionContext<'a> {
pub ledge_info: &'a mut FighterLedgeInformation,
pub fighter_ledge_collision_box: FGRect,
pub downward_stick_threshold: FGi32,
pub(crate) ecb_advanced: bool,
pub waveland_snap_distance: FGi32,
}
impl CollisionContext<'_> {
@@ -268,7 +269,6 @@ impl CollisionContext<'_> {
/// substep resolver can later replace this with fractional steps.
pub fn apply_desired_ecb(&mut self) {
ecb::interpolate_ecb(self.ecb, *self.desired_ecb, FGi32::ONE);
self.ecb_advanced = true;
}
pub fn air_collide_with_stage(
@@ -278,7 +278,7 @@ impl CollisionContext<'_> {
let ignored_polys = self.surface.ignored_polygon_ids();
let ignore_soft_platforms = can_ignore_soft_platforms
&& self.input.get_last_frame().movement.y <= -self.downward_stick_threshold;
let result = crate::fighter::collision::air_collide_with_stage_substepped(
crate::fighter::collision::air_collide_with_stage_substepped(
self.prev_translation,
self.translation,
self.velocity,
@@ -287,15 +287,7 @@ impl CollisionContext<'_> {
self.stage_collision,
&ignored_polys,
ignore_soft_platforms,
);
self.ecb_advanced = true;
result
}
fn finish_ecb_frame(&mut self) {
if !self.ecb_advanced {
self.apply_desired_ecb();
}
)
}
pub fn air_collide_with_ledges(
&self,
@@ -502,7 +494,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
.leave_ground_ecb_frame_lock_duration,
downward_stick_threshold: game_settings.input_common.run_stick_threshold,
fighter_ledge_collision_box,
ecb_advanced: false,
waveland_snap_distance: game_settings.fighter_common.waveland_snap_distance,
}
}
}
@@ -797,13 +789,9 @@ pub fn state_collision_interrupt_system(
continue;
}
let new_state = {
let mut collision_context =
frame.collision_context(&stage_collision, manifest, &game_settings);
let new_state = state.check_collision_interrupt(&mut collision_context);
collision_context.finish_ecb_frame();
new_state
};
let new_state = state.check_collision_interrupt(
&mut frame.collision_context(&stage_collision, manifest, &game_settings),
);
if let Some(new_state) = new_state {
transition_state(
&mut state,
@@ -872,7 +860,7 @@ mod tests {
};
let previous_ecb = FighterPreviousECB::from(ecb);
let mut presentation_snap = FighterPresentationSnap::default();
let mut context = CollisionContext {
let context = CollisionContext {
translation: &mut translation,
prev_translation: &previous_translation,
input: &input,
@@ -890,7 +878,7 @@ mod tests {
end: FGVec2::lit("1", "-1"),
},
downward_stick_threshold: FGi32::ONE,
ecb_advanced: false,
waveland_snap_distance: FGi32::ZERO,
};
assert!(context.air_collide_with_ledges().is_none());
@@ -899,7 +887,5 @@ mod tests {
context.air_collide_with_ledges().map(|result| result.ledge),
Some(ledge_id)
);
context.finish_ecb_frame();
assert_eq!(context.ecb.top, FGVec2::lit("0", "2"));
}
}