Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. (#75)
Reviewed-on: #75 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #75.
This commit is contained in:
+3
-10
@@ -8,9 +8,7 @@ use bevy_ggrs::prelude::Session;
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use serde::{Deserialize, Serialize};
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use crate::{
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AppState,
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args::Args,
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fighter::{
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AppState, args::Args, fighter::{
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FighterId, FighterRoster,
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animation::AnimKind,
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attack::{AttackKind, FighterAttackScriptAssets},
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@@ -18,15 +16,10 @@ use crate::{
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manifest::{FighterManifest, FighterManifestRegistry},
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spawn_fighter,
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visual::FighterAnimations,
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},
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input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments},
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match_runtime::MatchState,
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netcode::{
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}, input::{LocalInputAssignments, LocalInputSource, MatchInputAssignments}, match_runtime::MatchState, netcode::{
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GGRSCfg,
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session::{ConnectionStatus, SessionConfig, create_session},
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},
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scripting::FighterAttackScript,
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stage::{
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}, scripting::FighterAttackScript, stage::{
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self,
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manifest::{StageId, StageManifest, StageManifestRegistry},
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},
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