Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. (#75)
Reviewed-on: #75 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #75.
This commit is contained in:
+23
-18
@@ -35,8 +35,9 @@ use ron_asset_manager::RonAssetPlugin;
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use crate::{
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camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
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match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
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stage::manifest::StageManifest, ui::InGameUIPlugin,
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match_runtime::MatchRuntimePlugin, materials::ShinesparkMaterialPlugin,
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menus::style::FGUiStyle, schedule::GameplaySchedulePlugin, stage::manifest::StageManifest,
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ui::InGameUIPlugin,
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};
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mod args;
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@@ -49,6 +50,7 @@ pub mod game_settings;
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pub mod input;
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pub mod match_loading;
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pub mod match_runtime;
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pub mod materials;
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mod math;
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pub mod menus;
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pub mod netcode;
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@@ -109,22 +111,25 @@ impl Plugin for GamePlugin {
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// game-level content and configuration.
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app.init_state::<AppState>()
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.add_plugins((
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SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
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// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
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netcode::FighterNetcodePlugin::default(),
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GameplaySchedulePlugin,
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MatchRuntimePlugin,
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input::FighterInputPlugin,
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replay::ReplayPlugin,
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debug_tools::DebugToolsPlugin,
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filled_gizmos::FilledGizmosPlugin,
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fighter::FighterPlugin,
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fighter::baked_animation::BakedAnimationPlugin,
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scripting::importer::FighterScriptImportPlugin,
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stage::StagePlugin,
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MatchCameraPlugin,
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GameAssetPlugin,
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InGameUIPlugin,
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(
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SettingsPlugin::new("moe.eirteam.shinespark.debug_settings"),
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// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
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netcode::FighterNetcodePlugin::default(),
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GameplaySchedulePlugin,
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MatchRuntimePlugin,
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input::FighterInputPlugin,
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replay::ReplayPlugin,
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debug_tools::DebugToolsPlugin,
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filled_gizmos::FilledGizmosPlugin,
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fighter::FighterPlugin,
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fighter::baked_animation::BakedAnimationPlugin,
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scripting::importer::FighterScriptImportPlugin,
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stage::StagePlugin,
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MatchCameraPlugin,
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GameAssetPlugin,
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InGameUIPlugin,
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),
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ShinesparkMaterialPlugin,
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))
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.add_plugins(menus::MenuPlugin)
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.add_loading_state(
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