Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. (#75)
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Reviewed-on: #75
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #75.
This commit is contained in:
2026-09-28 15:44:50 +00:00
committed by EIREXE
parent ccf2657d29
commit 3af36c4bc8
14 changed files with 311 additions and 43 deletions
+3
View File
@@ -42,6 +42,9 @@ pub struct FighterSettingsCommon {
pub leave_ground_ecb_frame_lock_duration: u32,
pub platform_pass_platform_ignore_duration_frames: u32,
pub platform_pass_initial_downwards_velocity: FGi32,
pub intangible_color: Color,
pub intangible_pulse_duration: u32,
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]