Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. (#75)
Reviewed-on: #75 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #75.
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@@ -42,6 +42,9 @@ pub struct FighterSettingsCommon {
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pub leave_ground_ecb_frame_lock_duration: u32,
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pub platform_pass_platform_ignore_duration_frames: u32,
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pub platform_pass_initial_downwards_velocity: FGi32,
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pub intangible_color: Color,
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pub intangible_pulse_duration: u32,
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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