Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. (#75)
Reviewed-on: #75 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #75.
This commit is contained in:
@@ -18,10 +18,7 @@ use crate::fighter::state::hitstun::HitstunState;
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use crate::fighter::surface::EcbLockPolicy;
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use crate::fighter::visual::FighterAnimations;
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use crate::fighter::{
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Fighter, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop,
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FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterPendingRespawn,
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FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation,
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FighterVelocity, FighterDamage,
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Fighter, FighterDamage, FighterECB, FighterFacingDirection, FighterHitboxes, FighterHitstop, FighterHitstopShake, FighterHitstopShakeKind, FighterHitstopShakeRole, FighterInvulnerabilityState, FighterPendingRespawn, FighterPresentationSnap, FighterPreviousTranslation, FighterSurfaceState, FighterTranslation, FighterVelocity,
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};
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use crate::game_settings::GameSettings;
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use crate::input::FighterInput;
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@@ -173,6 +170,7 @@ impl EnterContext<'_> {
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pub struct ExitContext<'a> {
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pub hitboxes: &'a mut FighterHitboxes,
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pub surface: &'a mut FighterSurfaceState,
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pub vulnerability: &'a mut FighterInvulnerabilityState,
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}
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pub struct UpdateContext<'a> {
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@@ -183,6 +181,7 @@ pub struct UpdateContext<'a> {
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pub velocity: &'a mut FighterVelocity,
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pub surface: &'a mut FighterSurfaceState,
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pub knockback_velocity: &'a mut FighterKnockbackVelocity,
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pub vulnerability: &'a mut FighterInvulnerabilityState,
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pub game_settings: &'a GameSettings,
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pub animation_frame: u32,
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pub fighter_attributes: &'a FighterAttributes,
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@@ -265,6 +264,7 @@ pub struct FighterFrameQuery {
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pub prev_ecb: &'static FighterPreviousECB,
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pub facing_direction: &'static mut FighterFacingDirection,
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pub animation_frame: &'static mut FighterAnimationFrame,
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pub vulnerability: &'static mut FighterInvulnerabilityState,
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pub fighter: &'static Fighter,
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}
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@@ -330,6 +330,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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ExitContext {
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hitboxes: &mut self.hitboxes,
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surface: &mut self.surface,
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vulnerability: &mut self.vulnerability,
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}
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}
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@@ -350,6 +351,7 @@ impl<'w, 's> FighterFrameQueryItem<'w, 's> {
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knockback_velocity: &mut self.knockback_velocity,
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game_settings,
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animation_frame: self.animation_frame.frame,
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vulnerability: &mut self.vulnerability,
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fighter_attributes: attributes,
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attack_scripts,
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attack_script_assets,
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