Add pulsing effect when invulnerable/intangible, make airdodge make the player intangible. (#75)
Reviewed-on: #75 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #75.
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@@ -44,6 +44,9 @@ pub struct FighterAttributes {
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pub air_dodge_duration: u32,
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pub air_dodge_velocity: FGi32,
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pub air_dodge_decay: FGi32,
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pub air_dodge_intangible_duration: u32,
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pub air_dodge_intangible_start: u32,
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}
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impl FighterAttributes {
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