Updated game settings and fighter assets
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@@ -0,0 +1,13 @@
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frame(9);
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hitbox(0,
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"hand_l",
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damage("5.0"),
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vec3("1.0", "0.0", "0.0"),
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fg32("7.0"),
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angle_sakurai(),
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knockback_normal(),
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knockback("10.0"),
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fg32("1.0")
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);
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frame(15);
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