Updated game settings and fighter assets
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@@ -1,12 +1,12 @@
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frame(3);
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frame(4);
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hitbox(0,
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"Foot.L",
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"hand_l",
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damage("5.0"),
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vec3("0.0", "0.0", "0.0"),
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fg32("20.0"),
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fg32("5.0"),
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angle_sakurai(),
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knockback_normal(),
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knockback("10.0"),
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fg32("1.0")
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);
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frame(6);
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frame(8);
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@@ -0,0 +1,12 @@
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frame(3);
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hitbox(0,
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"hand_l",
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damage("5.0"),
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vec3("0.0", "0.0", "0.0"),
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fg32("5.0"),
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angle(fg32("45.0")),
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knockback_normal(),
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knockback("18.0"),
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fg32("140.0")
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);
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frame(8);
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@@ -0,0 +1,13 @@
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frame(9);
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hitbox(0,
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"hand_l",
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damage("5.0"),
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vec3("1.0", "0.0", "0.0"),
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fg32("7.0"),
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angle_sakurai(),
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knockback_normal(),
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knockback("10.0"),
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fg32("1.0")
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);
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frame(15);
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@@ -15,10 +15,10 @@
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dash_duration: 24,
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base_dash_accel: "0.1",
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stick_dash_accel: "0.05",
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max_dash_vel: "2.3",
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short_hop_vertical_velocity: "1.35",
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full_jump_vertical_velocity: "2.1",
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jump_horizontal_velocity: "0.7",
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max_dash_vel: "2.0",
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short_hop_vertical_velocity: "1.45",
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full_jump_vertical_velocity: "2.0",
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jump_horizontal_velocity: "0.6",
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air_jump_horizontal_velocity: "0.96",
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air_jump_multiplier: "1.0",
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dash_initial_velocity: "1.4",
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@@ -63,6 +63,10 @@
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DoubleJumpBack: "JumpB_Game",
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Fall: "Fall_Loop_Game",
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Turn: "Turn_Game",
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FlinchGround: "Air_Hit_Game",
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FlinchAir: "Air_Hit_Game",
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AttackJab1: "Punch_Jab_Game",
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AttackUpTilt: "Idle_Loop_Game",
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AttackForwardTilt: "Idle_Loop_Game",
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@@ -70,7 +74,7 @@
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},
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attack_scripts: {
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NeutralAir: "fighters/test/scripts/fair.attack.rhai",
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Jab: "fighters/test/scripts/fair.attack.rhai",
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Jab: "fighters/test/scripts/jab.attack.rhai",
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UpTilt: "fighters/test/scripts/uptilt.attack.rhai",
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ForwardTilt: "fighters/test/scripts/uptilt.attack.rhai",
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DownTilt: "fighters/test/scripts/uptilt.attack.rhai",
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