Implement animation root motion deltas
This commit is contained in:
@@ -326,6 +326,83 @@ mod tests {
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);
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}
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#[test]
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fn root_motion_delta_is_scaled_and_zero_on_initial_sample() {
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let names = ["root".into()];
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let parents = [None];
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let mut first = FixedMat4::IDENTITY;
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first.translate(FGVec3::lit("1", "0", "0"));
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let mut second = FixedMat4::IDENTITY;
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second.translate(FGVec3::lit("3", "0", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let frame = crate::fighter::animation::FighterAnimationFrame::new(AnimKind::Wait, false);
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matrices.set_pose_with_frame(
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frame,
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"root",
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FGVec3::ZERO,
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None,
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AnimKind::Wait,
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&names,
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&parents,
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&[first],
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FGi32::lit("2"),
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);
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assert_eq!(matrices.root_motion_delta(), FGVec3::ZERO);
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matrices.set_pose_with_frame(
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crate::fighter::animation::FighterAnimationFrame { frame: 1, ..frame },
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"root",
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FGVec3::ZERO,
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None,
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AnimKind::Wait,
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&names,
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&parents,
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&[second],
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FGi32::lit("2"),
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);
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assert_eq!(matrices.root_motion_delta(), FGVec3::lit("4", "0", "0"));
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}
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#[test]
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fn repeating_root_motion_preserves_cycle_displacement_at_wrap() {
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let names = ["root".into()];
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let parents = [None];
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let pose = |x| FixedMat4::IDENTITY.with_translation(FGVec3::lit(x, "0", "0"));
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let mut matrices = FighterBoneMatrices::default();
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let frame = |frame| crate::fighter::animation::FighterAnimationFrame {
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kind: AnimKind::Wait,
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frame,
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repeat: true,
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};
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for (frame_number, x) in [(0, "0"), (1, "1")] {
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matrices.set_pose_with_frame(
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frame(frame_number),
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"root",
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FGVec3::lit("2", "0", "0"),
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Some(2),
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AnimKind::Wait,
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&names,
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&parents,
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&[pose(x)],
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FGi32::ONE,
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);
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}
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matrices.set_pose_with_frame(
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frame(2),
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"root",
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FGVec3::lit("2", "0", "0"),
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Some(2),
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AnimKind::Wait,
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&names,
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&parents,
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&[pose("0")],
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FGi32::ONE,
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);
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assert_eq!(matrices.root_motion_delta(), FGVec3::lit("1", "0", "0"));
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}
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#[test]
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fn fixed_matrix_transforms_points() {
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let transform = FixedMat4 {
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@@ -14,6 +14,7 @@ use crate::{
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},
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math::fixed_transform::FixedMat4,
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math::int::FGi32,
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math::vec3::FGVec3,
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};
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#[derive(Clone, Debug, Serialize, Deserialize)]
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@@ -55,6 +56,31 @@ impl BakedFighterAnimations {
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pub fn frame_count(&self, kind: AnimKind) -> Option<u32> {
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self.clip(kind).map(|clip| clip.frames.len() as u32)
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}
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pub fn root_motion_cycle_delta(
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&self,
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kind: AnimKind,
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bone: &str,
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model_scale: FGi32,
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) -> Option<FGVec3> {
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let last = self.frame_count(kind)?.saturating_sub(1);
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let first = FighterAnimationFrame {
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kind,
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frame: 0,
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repeat: false,
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};
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let last = FighterAnimationFrame {
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kind,
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frame: last,
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repeat: false,
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};
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Some(
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self.sample_bone_model_transform(&last, bone, model_scale)?
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.get_translation()
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- self
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.sample_bone_model_transform(&first, bone, model_scale)?
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.get_translation(),
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)
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}
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/// Samples one bone in model space without depending on the runtime's
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/// previous-frame buffers. Tooling uses this when the user scrubs between
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/// unrelated frames.
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@@ -95,6 +121,8 @@ pub struct FighterBoneMatrices {
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previous_local_matrices: Vec<FixedMat4>,
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model_matrices: Vec<Option<FixedMat4>>,
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presentation_kind: Option<AnimKind>,
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previous_animation_frame: Option<FighterAnimationFrame>,
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root_motion_delta: crate::math::vec3::FGVec3,
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}
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#[derive(Component, Clone, Debug, Default)]
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@@ -111,7 +139,11 @@ impl FighterBoneMatrices {
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let Some(pose) = baked.sample_pose(frame) else {
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return false;
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};
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self.set_pose(
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self.set_pose_with_frame(
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*frame,
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"root",
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FGVec3::ZERO,
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None,
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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@@ -158,6 +190,11 @@ impl FighterBoneMatrices {
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pub fn get_current_index(&self, index: usize) -> Option<FixedMat4> {
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self.matrices.get(index).copied()
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}
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/// Translation of the configured root-motion bone since the previous
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/// simulation animation frame, in scaled model-space units.
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pub fn root_motion_delta(&self) -> FGVec3 {
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self.root_motion_delta
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}
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pub fn iter(&self) -> impl Iterator<Item = (&str, FixedMat4)> {
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self.bone_names
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.iter()
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@@ -188,7 +225,42 @@ impl FighterBoneMatrices {
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, true);
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self.set_pose_with_frame(
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FighterAnimationFrame::new(kind, false),
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"",
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FGVec3::ZERO,
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None,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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);
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}
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pub(super) fn set_pose_with_frame(
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&mut self,
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animation_frame: FighterAnimationFrame,
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root_motion_bone: &str,
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root_motion_cycle_delta: FGVec3,
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root_motion_loop_frame_count: Option<u32>,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(
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animation_frame,
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root_motion_bone,
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root_motion_cycle_delta,
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root_motion_loop_frame_count,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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true,
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);
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}
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pub(super) fn resample_pose(
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&mut self,
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@@ -198,10 +270,49 @@ impl FighterBoneMatrices {
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(kind, bone_names, parents, local, model_scale, false);
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self.resample_pose_with_frame(
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FighterAnimationFrame::new(kind, false),
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"",
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FGVec3::ZERO,
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None,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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);
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}
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pub(super) fn resample_pose_with_frame(
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&mut self,
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animation_frame: FighterAnimationFrame,
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root_motion_bone: &str,
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_root_motion_cycle_delta: FGVec3,
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_root_motion_loop_frame_count: Option<u32>,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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local: &[FixedMat4],
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model_scale: FGi32,
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) {
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self.sample_pose(
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animation_frame,
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root_motion_bone,
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FGVec3::ZERO,
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None,
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kind,
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bone_names,
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parents,
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local,
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model_scale,
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false,
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);
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}
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fn sample_pose(
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&mut self,
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animation_frame: FighterAnimationFrame,
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root_motion_bone: &str,
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root_motion_cycle_delta: FGVec3,
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root_motion_loop_frame_count: Option<u32>,
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kind: AnimKind,
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bone_names: &[String],
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parents: &[Option<usize>],
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@@ -219,6 +330,7 @@ impl FighterBoneMatrices {
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parents.len(),
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"baked bone parents do not match names"
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);
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let animation_changed = self.presentation_kind != Some(kind);
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if self.bone_names.is_empty() {
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self.bone_names.extend_from_slice(bone_names);
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self.parents.extend_from_slice(parents);
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@@ -235,7 +347,6 @@ impl FighterBoneMatrices {
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std::mem::swap(&mut self.matrices, &mut self.previous_frame_matrices);
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std::mem::swap(&mut self.local_matrices, &mut self.previous_local_matrices);
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}
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let animation_changed = self.presentation_kind != Some(kind);
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self.local_matrices.clear();
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self.local_matrices.extend_from_slice(local);
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self.model_matrices.resize(local.len(), None);
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@@ -258,6 +369,33 @@ impl FighterBoneMatrices {
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model_scale.mul(matrix.expect("baked bone hierarchy should be valid"))
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}),
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);
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self.root_motion_delta = if advance_history
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&& !animation_changed
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&& self.previous_animation_frame.is_some()
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&& !root_motion_bone.is_empty()
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{
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let root_index = self
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.bone_names
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.iter()
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.position(|name| name == root_motion_bone)
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.expect("configured root motion bone should exist");
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let mut delta = self.matrices[root_index].get_translation()
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- self.previous_frame_matrices[root_index].get_translation();
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if animation_frame.repeat
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&& self.previous_animation_frame.is_some_and(|previous| {
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previous.frame.saturating_add(1) == animation_frame.frame
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})
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&& root_motion_loop_frame_count == Some(animation_frame.frame)
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{
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delta = delta + root_motion_cycle_delta;
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}
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delta
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} else {
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FGVec3::ZERO
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};
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if advance_history {
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self.previous_animation_frame = Some(animation_frame);
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}
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// A state transition is a discontinuity, not an animation frame to
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// interpolate from the previous clip. Keep the presentation pose at
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// the new clip's first/current frame immediately.
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@@ -344,8 +482,18 @@ fn sample_fighter_bone_matrices(
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let manifest = manifests
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.get(&fighter.manifest)
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.expect("fighter manifest should be loaded before the match starts");
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let root_motion_cycle_delta = baked
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.root_motion_cycle_delta(frame.kind, &manifest.root_motion_bone, manifest.model_scale)
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.unwrap_or(FGVec3::ZERO);
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let root_motion_loop_frame_count = baked
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.frame_count(frame.kind)
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.map(|count| count.saturating_sub(1).max(1));
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if advance_history {
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matrices.set_pose(
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matrices.set_pose_with_frame(
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*frame,
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&manifest.root_motion_bone,
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root_motion_cycle_delta,
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root_motion_loop_frame_count,
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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@@ -353,7 +501,11 @@ fn sample_fighter_bone_matrices(
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manifest.model_scale,
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);
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} else {
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matrices.resample_pose(
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matrices.resample_pose_with_frame(
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*frame,
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&manifest.root_motion_bone,
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FGVec3::ZERO,
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None,
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frame.kind,
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&baked.bone_names,
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&baked.parents,
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