Implement damage UI

This commit is contained in:
2026-09-19 17:13:05 +02:00
parent 7269a1cb49
commit 3678d6a53d
10 changed files with 154 additions and 56 deletions
-1
View File
@@ -47,7 +47,6 @@ impl FighterStateImpl for GroundAttackState {
fn on_enter(&mut self, state_context: &mut EnterContext) {
state_context.play_animation(self.attack_kind.get_animation(), false);
let script = state_context.attack_script_assets.scripts[&self.attack_kind].clone();
state_context.stale_move_queue.push(self.attack_kind);
state_context.hitboxes.0 = Some(crate::fighter::FighterActiveAttack {
kind: self.attack_kind,
script,