Implement damage UI
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@@ -49,10 +49,11 @@ pub fn resolve_fighter_hits(
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};
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let attack_script = attack_scripts.get(&hit.attack_script)?;
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let hitbox = attack_script.hitboxes.get(hit.hitbox_index)?;
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dbg!(hitbox.damage.0);
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let damage_received = stale_move_queue
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.get_attack_damage_multiplier(hit.attack_kind)
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* hitbox.damage.0;
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dbg!(damage_received);
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Some((
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hit.attacker,
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damage_received,
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@@ -100,6 +101,7 @@ pub fn resolve_fighter_hits(
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hitstun_frames: knockback.get_hitstun_frames(&game_settings),
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hitstop_frames: hitstop,
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kind: HitReactionKind::Flinch,
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damage: FighterDamage(attack_damage)
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},
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));
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}
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