Fix debug UI not working at all
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@@ -1,19 +1,8 @@
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use bevy::{picking::pointer::PointerId, prelude::*};
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use crate::{
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AppState,
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fighter::manifest::{FighterManifest, FighterManifestRegistry},
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game_settings::CommonAssets,
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input::{LocalInputAssignments, LocalInputSource},
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menus::{
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MenuMarker,
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button::FGUiButton,
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character_select::{character_box::CharacterBox, token::CharacterSelectToken},
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cursor::{FGMenuCursor, MenuCursorInputSource},
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errors::MenuErrors::FighterManifestNotFound,
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match_config::{MenuMatchConfig, MenuMatchPlayerSlot},
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scaling, spawn_menu,
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style::{FGUiButtonType, FGUiStyle},
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AppState, fighter::manifest::{FighterManifest, FighterManifestRegistry}, game_settings::CommonAssets, input::{LocalInputAssignments, LocalInputSource}, menus::{
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MenuCameraMarker, MenuMarker, button::FGUiButton, character_select::{character_box::CharacterBox, token::CharacterSelectToken}, cursor::{FGMenuCursor, MenuCursorInputSource}, errors::MenuErrors::FighterManifestNotFound, match_config::{MenuMatchConfig, MenuMatchPlayerSlot}, scaling, spawn_menu, style::{FGUiButtonType, FGUiStyle},
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},
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};
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@@ -241,7 +230,7 @@ pub fn copy_cursor_transform_to_token(
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character_boxes: Query<(&CharacterBox, &ComputedNode, &UiGlobalTransform)>,
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match_config: Res<MenuMatchConfig>,
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cursors: Query<&UiGlobalTransform, With<FGMenuCursor>>,
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cam: Single<&Camera>,
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cam: Single<&Camera, With<MenuCameraMarker>>,
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ui_scale: Res<UiScale>,
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) -> Result {
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let camera = cam.into_inner();
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