Fix debug UI not working at all
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+23
-4
@@ -3,11 +3,9 @@
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use std::{collections::HashMap, time::Duration};
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use bevy::{
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input::InputSystems,
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prelude::*,
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settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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camera::{CameraOutputMode, visibility::RenderLayers}, input::InputSystems, prelude::*, render::render_resource::BlendState, settings::{ReflectSettingsGroup, SaveSettingsDeferred, SettingsGroup},
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};
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use bevy_egui::{EguiContexts, EguiPrimaryContextPass, egui};
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use bevy_egui::{EguiContexts, EguiGlobalSettings, EguiPrimaryContextPass, PrimaryEguiContext, egui};
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use bevy_ggrs::{RollbackFrameRate, RunGgrsSystems};
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use enum_cycling::EnumCycle;
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use enum_cycling_derive::EnumCycle;
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@@ -397,6 +395,7 @@ impl Plugin for DebugToolsPlugin {
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.before(RunGgrsSystems)
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.run_if(in_state(AppState::InMatch)),
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)
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.add_systems(Startup, spawn_egui_camera)
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.add_systems(PreUpdate, restore_frame_step_time.after(RunGgrsSystems))
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.add_systems(
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Update,
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@@ -408,6 +407,26 @@ impl Plugin for DebugToolsPlugin {
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}
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}
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pub fn spawn_egui_camera(mut commands: Commands, mut egui_global_settings: ResMut<EguiGlobalSettings>,) {
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egui_global_settings.auto_create_primary_context = false;
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commands.spawn((
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// The `PrimaryEguiContext` component requires everything needed to render a primary context.
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PrimaryEguiContext,
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Camera2d,
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// Setting RenderLayers to none makes sure we won't render anything apart from the UI.
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RenderLayers::none(),
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Camera {
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order: 2,
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output_mode: CameraOutputMode::Write {
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blend_state: Some(BlendState::ALPHA_BLENDING),
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clear_color: ClearColorConfig::None,
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},
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clear_color: ClearColorConfig::Custom(Color::NONE),
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..default()
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},
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));
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}
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fn player_handles(players: &Query<&Player>) -> Vec<usize> {
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let mut handles = players
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.iter()
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