Reviewed-on: #42 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #42.
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@@ -31,6 +31,11 @@ pub struct FighterSettingsCommon {
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/// Angle diff from straight up under which the attack will force an airborne state
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pub attack_ground_to_airborne_transition_vertical_angle_threshold: FGi32,
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pub visual_shake_frames_per_hitstop_frame: FGi32,
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// offsets applied when the fighter is in hitstop
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pub visual_shake_table: Vec<f32>,
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/// The attacker will always get less hitstop
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pub attacker_visual_shake_multiplier: f32,
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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