Implement hitstop shake (#42)
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Reviewed-on: #42
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #42.
This commit is contained in:
2026-09-18 11:56:53 +00:00
committed by EIREXE
parent b9f1a52bbc
commit 2b5af49e15
19 changed files with 201 additions and 57 deletions
+6
View File
@@ -49,6 +49,12 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity.0 =
self.direction * state_context.fighter_attributes.air_dodge_velocity;
}
fn is_visually_grounded<'a>(
&'a self,
) -> bool {
false
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {