Reviewed-on: #42 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #42.
This commit is contained in:
+32
-17
@@ -33,24 +33,13 @@ pub use motion::{
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};
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use crate::{
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AppState,
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fighter::{
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AppState, fighter::{
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attack::{
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AttackKind, FighterAttackPlugin, FighterAttackScriptAssets, FighterDamage,
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FighterKnockbackVelocity, FighterPendingHitReaction, FighterSolvedHurtboxes,
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FighterStaleMoveQueue,
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},
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baked_animation::{FighterBoneIndexMap, FighterBoneMatrices},
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manifest::FighterManifest,
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state::{FighterState, fall::FallState},
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visual::FighterAnimations,
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},
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input::FighterInput,
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math::{int::FGi32, vec::FGVec2},
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player::Player,
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schedule::GameplaySet,
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scripting::FighterAttackScript,
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stage::line::StageCollision,
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}, baked_animation::{FighterBoneIndexMap, FighterBoneMatrices}, manifest::FighterManifest, state::{FighterState, fall::FallState}, visual::FighterAnimations,
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}, input::FighterInput, math::{int::FGi32, vec::FGVec2}, player::Player, schedule::GameplaySet, scripting::FighterAttackScript, stage::line::StageCollision,
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};
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use state::state_interrupt_system;
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@@ -65,7 +54,30 @@ pub enum FighterFacingDirection {
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Right,
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeKind {
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#[default]
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Horizontal,
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Vertical
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}
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#[derive(Component, Copy, Clone, Hash, Debug, PartialEq, Reflect, Default)]
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pub enum FighterHitstopShakeRole {
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#[default]
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Attacker,
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Receiver
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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pub struct FighterHitstopShake {
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pub remaining_frames: u32,
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pub total_frames: u32,
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pub kind: FighterHitstopShakeKind,
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pub role: FighterHitstopShakeRole
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}
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#[derive(Component, Default, Copy, Clone, Hash)]
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#[require(FighterHitstopShake)]
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pub struct FighterHitstop {
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pub remaining_frames: u32,
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}
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@@ -120,7 +132,8 @@ pub struct FighterVisual;
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FighterDamage,
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FighterPendingHitReaction,
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FighterHitstop,
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FighterKnockbackVelocity
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FighterKnockbackVelocity,
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FighterTranslation,
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)]
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pub struct Fighter {
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pub manifest: Handle<FighterManifest>,
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@@ -230,6 +243,7 @@ impl Plugin for FighterPlugin {
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.rollback_component_with_clone::<FighterState>()
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.rollback_component_with_clone::<FighterHitboxes>()
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.rollback_component_with_clone::<FighterBoneMatrices>()
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.rollback_component_with_clone::<FighterHitstopShake>()
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.checksum_component_with_hash::<FighterHitboxes>()
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.rollback_component_with_clone::<FighterSolvedHurtboxes>()
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.checksum_component_with_hash::<FighterSolvedHurtboxes>()
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@@ -299,8 +313,9 @@ pub fn spawn_fighter(
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.id()
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}
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pub fn decay_hitstop(query: Query<&mut FighterHitstop>) {
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for mut hitstop in query {
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pub fn decay_hitstop(query: Query<(&mut FighterHitstop, &mut FighterHitstopShake)>) {
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for (mut hitstop, mut hitstop_shake) in query {
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hitstop.remaining_frames = hitstop.remaining_frames.saturating_sub(1);
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hitstop_shake.remaining_frames = hitstop_shake.remaining_frames.saturating_sub(1);
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}
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}
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