Refactor loading
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@@ -14,6 +14,5 @@ pub fn debug_draw_scene(mut gizmos: Gizmos, stage_collision: Res<StageCollision>
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let midpoint = (from_3d + end_3d) * 0.5;
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gizmos.arrow(midpoint, midpoint + normal_3d, RED);
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}
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}
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}
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