Refactor loading

This commit is contained in:
2026-08-26 19:08:58 +02:00
parent 4ff388f9c0
commit 21a5170dbc
40 changed files with 1034 additions and 426 deletions
+33 -23
View File
@@ -1,38 +1,48 @@
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use crate::math::int::FGi32;
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
pub struct FighterSettingsCommon {
pub walk_speed_ease: FGi32,
pub ground_max_horizontal_velocity: FGi32,
pub ground_friction_over_walk_speed_multiplier: FGi32
pub ground_friction_over_walk_speed_multiplier: FGi32,
}
#[derive(Reflect, Serialize, Deserialize, Clone)]
#[reflect(opaque)]
pub struct InputSettingsCommon {
pub stick_deadzone: f32,
pub trigger_deadzone: f32,
pub smash_input_reset_axis_threshold: f32,
pub smash_input_axis_threshold: f32,
pub run_stick_threshold: f32,
pub stick_deadzone: FGi32,
pub trigger_deadzone: FGi32,
pub smash_input_reset_axis_threshold: FGi32,
pub smash_input_axis_threshold: FGi32,
pub run_stick_threshold: FGi32,
pub smash_input_frame_threshold: u8,
pub input_buffer_size: u8,
}
impl Default for InputSettingsCommon {
fn default() -> Self {
Self {
stick_deadzone: 0.28f32,
trigger_deadzone: 0.3f32,
smash_input_reset_axis_threshold: 0.25,
smash_input_axis_threshold: 0.8,
run_stick_threshold: 0.625,
smash_input_frame_threshold: 2,
input_buffer_size: 5
}
}
#[derive(Reflect, Serialize, Deserialize, Resource, Asset, Clone)]
pub struct GameSettings {
pub fighter_common: FighterSettingsCommon,
pub input_common: InputSettingsCommon,
pub fighter_manifest_paths: Vec<String>,
}
#[derive(Resource)]
pub struct GameSettings {
pub figher_common: FighterSettingsCommon,
pub input_common: InputSettingsCommon
}
#[derive(AssetCollection, Resource)]
pub struct CommonAssets {
#[asset(path = "game_settings.ron")]
game_settings: Handle<GameSettings>,
}
impl FromWorld for GameSettings {
fn from_world(world: &mut World) -> Self {
let game_settings_handle = world.resource::<CommonAssets>().game_settings.clone();
world
.resource::<Assets<GameSettings>>()
.get(&game_settings_handle)
.expect("GameSettings should already be loaded! Bug?")
.clone()
}
}