Refactor loading

This commit is contained in:
2026-08-26 19:08:58 +02:00
parent 4ff388f9c0
commit 21a5170dbc
40 changed files with 1034 additions and 426 deletions
+2 -2
View File
@@ -44,7 +44,7 @@ pub fn compute_ground_accel(
} else {
let mut accel = accel;
let ground_max_horizontal_velocity =
game_settings.figher_common.ground_max_horizontal_velocity;
game_settings.fighter_common.ground_max_horizontal_velocity;
if !(gr_vel * accel < FGi32::ZERO) {
// accelerating, not reversing
if accel > FGi32::ZERO {
@@ -146,7 +146,7 @@ pub fn collide_with_stage_grounded(
pub fn grounded_movement_common_interrupts(
state_context: &FighterStateContext,
ground_common: &GroundedStateCommon
ground_common: &GroundedStateCommon,
) -> Option<FighterState> {
super::jump::check_input(state_context, ground_common)
}