Refactor loading

This commit is contained in:
2026-08-26 19:08:58 +02:00
parent 4ff388f9c0
commit 21a5170dbc
40 changed files with 1034 additions and 426 deletions
+122
View File
@@ -0,0 +1,122 @@
use std::collections::HashMap;
use bevy::{asset::UntypedHandle, prelude::*};
use bevy_asset_loader::asset_collection::AssetCollection;
use serde::{Deserialize, Serialize};
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
use crate::{
AppState,
fighter::{FighterAttributes, animation::AnimKind},
game_settings::GameSettings,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, Reflect, EnumIter)]
pub enum FighterId {
TestFighter,
}
#[derive(Serialize, Deserialize, Clone, Asset, Reflect)]
pub struct FighterManifest {
pub id: FighterId,
pub model_path: String,
pub attributes: FighterAttributes,
pub animations: HashMap<AnimKind, String>,
}
#[derive(Resource)]
pub struct FighterManifestAssets(pub Vec<Handle<FighterManifest>>);
impl FighterManifestAssets {
fn requested(world: &World) -> Self {
let settings = world.resource::<GameSettings>();
let asset_server = world.resource::<AssetServer>();
Self(
settings
.fighter_manifest_paths
.iter()
.map(|path| asset_server.load(path.clone()))
.collect(),
)
}
}
impl AssetCollection for FighterManifestAssets {
fn create(world: &mut World) -> Self {
Self::requested(world)
}
fn load(world: &mut World) -> Vec<UntypedHandle> {
Self::requested(world)
.0
.into_iter()
.map(Handle::untyped)
.collect()
}
}
#[derive(Resource)]
pub struct FighterManifestRegistry(HashMap<FighterId, Handle<FighterManifest>>);
impl FighterManifestRegistry {
pub fn get(&self, fighter: FighterId) -> Option<&Handle<FighterManifest>> {
self.0.get(&fighter)
}
}
pub fn prepare_fighter_manifests(
mut commands: Commands,
handles: Res<FighterManifestAssets>,
manifests: Res<Assets<FighterManifest>>,
mut next_state: ResMut<NextState<AppState>>,
) {
let mut registry = HashMap::with_capacity(handles.0.len());
for handle in &handles.0 {
let Some(manifest) = manifests.get(handle) else {
fail(&mut next_state, "a loaded fighter manifest is unavailable");
return;
};
if manifest.model_path.is_empty() {
fail(
&mut next_state,
&format!("{:?} has an empty model path", manifest.id),
);
return;
}
if !manifest.animations.contains_key(&AnimKind::Wait) {
fail(
&mut next_state,
&format!("{:?} has no Wait animation", manifest.id),
);
return;
}
if registry.insert(manifest.id, handle.clone()).is_some() {
fail(
&mut next_state,
&format!("duplicate manifest for {:?}", manifest.id),
);
return;
}
}
for fighter in FighterId::iter() {
if !registry.contains_key(&fighter) {
fail(
&mut next_state,
&format!("no manifest configured for {fighter:?}"),
);
return;
}
}
commands.insert_resource(FighterManifestRegistry(registry));
next_state.set(AppState::Idle);
}
fn fail(next_state: &mut NextState<AppState>, message: &str) {
error!("Fighter manifest preparation failed: {message}");
next_state.set(AppState::CommonAssetLoadFailed);
}