Use animation frame data where possible

This commit is contained in:
2026-08-29 23:57:26 +02:00
parent 3649034b03
commit 1e5ba52b17
5 changed files with 10 additions and 27 deletions
+1 -3
View File
@@ -68,7 +68,6 @@ impl FighterStateImpl for JumpSquatState {
}
Some(FighterState::AirDodge(AirDodgeState {
duration_counter: 0,
direction: wavedash_dir.normalize_or_zero(),
}))
} else if self.duration_counter
@@ -241,8 +240,7 @@ impl FighterStateImpl for JumpState {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState {
grounded_common,
duration_counter: 0,
grounded_common
}))
} else {
None