Use animation frame data where possible

This commit is contained in:
2026-08-29 23:57:26 +02:00
parent 3649034b03
commit 1e5ba52b17
5 changed files with 10 additions and 27 deletions
+1 -2
View File
@@ -46,8 +46,7 @@ impl FighterStateImpl for FallState {
current_line_id: res.line_id,
};
Some(FighterState::Land(LandingState {
grounded_common,
duration_counter: 0,
grounded_common
}))
} else {
None