Use animation frame data where possible
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@@ -46,8 +46,7 @@ impl FighterStateImpl for FallState {
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current_line_id: res.line_id,
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};
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Some(FighterState::Land(LandingState {
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grounded_common,
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duration_counter: 0,
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grounded_common
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}))
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} else {
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None
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