Integrate basic attack script debug.
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@@ -32,6 +32,7 @@ pub fn sample_keyboard(key: &ButtonInput<KeyCode>, input_map: &BaseInputMap) ->
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}
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InputMapAction::Jump => input_frame.jump = action_strength != FGi32::ZERO,
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InputMapAction::Shield => input_frame.shield = action_strength != FGi32::ZERO,
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InputMapAction::Attack => input_frame.attack = action_strength != FGi32::ZERO,
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}
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}
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