Integrate basic attack script debug.
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@@ -17,6 +17,7 @@ pub fn sample_gamepad(pad: &Gamepad, input_map: &BaseInputMap) -> FighterInputFr
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match gamepad_element.action {
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InputMapAction::Jump => input_frame.jump |= pressed,
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InputMapAction::Shield => input_frame.shield |= pressed,
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InputMapAction::Attack => input_frame.attack |= pressed,
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// Digital buttons driving movement isn't used by the
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// default bindings (the stick covers that), but stay
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// consistent with the keyboard backend if one is added.
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