Integrate basic attack script debug.
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@@ -20,6 +20,7 @@ pub enum FighterCommands {
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SmashMoveRight,
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Jump,
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Shield,
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Attack,
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}
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/// Frames of life remaining for each buffered command. Indexed by
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@@ -30,6 +31,7 @@ pub struct FighterCommandLifetimes {
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smash_move_right: u8,
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jump: u8,
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shield: u8,
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attack: u8,
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}
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impl Index<FighterCommands> for FighterCommandLifetimes {
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@@ -41,6 +43,7 @@ impl Index<FighterCommands> for FighterCommandLifetimes {
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FighterCommands::SmashMoveRight => &self.smash_move_right,
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FighterCommands::Jump => &self.jump,
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FighterCommands::Shield => &self.shield,
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FighterCommands::Attack => &self.attack,
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}
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}
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}
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@@ -52,6 +55,7 @@ impl IndexMut<FighterCommands> for FighterCommandLifetimes {
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FighterCommands::SmashMoveRight => &mut self.smash_move_right,
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FighterCommands::Jump => &mut self.jump,
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FighterCommands::Shield => &mut self.shield,
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FighterCommands::Attack => &mut self.attack,
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}
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}
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}
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@@ -148,6 +152,13 @@ pub fn postprocess_input(
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);
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}
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if !input.prev_frame.attack && input.current_frame.attack {
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input.set_lifetime(
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FighterCommands::Attack,
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game_settings.input_common.input_buffer_size,
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);
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}
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if x_abs >= axis_threshold && input.frames_in_smash_move_deadzone <= frame_threshold {
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input.clear_command(FighterCommands::SmashMoveLeft);
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input.clear_command(FighterCommands::SmashMoveRight);
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