Integrate basic attack script debug.
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@@ -20,7 +20,10 @@ use serde::{Deserialize, Serialize};
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use crate::{
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fighter::{animation::AnimKind, manifest::FighterManifest},
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math::int::{FGWide, FGi32},
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math::{
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int::{FGWide, FGi32},
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vec3::FGVec3,
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},
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};
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pub const BAKED_ANIMATION_FPS: u32 = 60;
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@@ -33,6 +36,14 @@ pub struct FixedMat4 {
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}
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impl FixedMat4 {
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pub const IDENTITY: Self = Self {
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cols: [
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[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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]
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};
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fn from_mat4(matrix: Mat4) -> io::Result<Self> {
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let values = matrix.to_cols_array();
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let mut cols = [[FGi32::ZERO; 4]; 4];
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@@ -47,7 +58,7 @@ impl FixedMat4 {
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Ok(Self { cols })
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}
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fn mul(self, rhs: Self) -> Self {
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pub fn mul(self, rhs: Self) -> Self {
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let mut cols = [[FGi32::ZERO; 4]; 4];
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for column in 0..4 {
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for row in 0..4 {
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@@ -61,6 +72,67 @@ impl FixedMat4 {
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}
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Self { cols }
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}
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pub fn transform_point(self, point: FGVec3) -> FGVec3 {
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let input = [point.x, point.y, point.z, FGi32::ONE];
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let mut output = [FGi32::ZERO; 3];
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for row in 0..3 {
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let mut value = FGWide::ZERO;
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for (column, input) in input.into_iter().enumerate() {
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value += FGWide::from_num(self.cols[column][row]) * FGWide::from_num(input);
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}
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output[row] = FGi32::from_num(value);
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}
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FGVec3 {
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x: output[0],
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y: output[1],
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z: output[2],
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}
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}
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pub fn translate(&mut self, translation: FGVec3) {
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self.cols[3][0] = translation.x;
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self.cols[3][1] = translation.y;
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self.cols[3][2] = translation.z;
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}
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pub fn rotate_y(self, quarter_turns: u8) -> Self {
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let rotation = match quarter_turns % 4 {
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0 => Self {
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cols: [
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[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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],
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},
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1 => Self {
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cols: [
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[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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],
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},
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2 => Self {
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cols: [
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[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::NEG_ONE, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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],
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},
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_ => Self {
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cols: [
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[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
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[FGi32::NEG_ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ZERO, FGi32::ONE],
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],
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},
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};
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self.mul(rotation)
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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@@ -525,4 +597,50 @@ mod tests {
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baked.bone_names.len()
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);
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}
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#[test]
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fn fixed_matrix_transforms_points() {
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let transform = FixedMat4 {
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cols: [
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[FGi32::lit("2"), FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::lit("3"), FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::lit("4"), FGi32::ZERO],
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[
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FGi32::lit("10"),
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FGi32::lit("-5"),
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FGi32::lit("1.5"),
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FGi32::ONE,
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],
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],
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};
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assert_eq!(
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transform.transform_point(FGVec3::lit("1.25", "-2", "0.5")),
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FGVec3::lit("12.5", "-11", "3.5")
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);
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}
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#[test]
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fn fixed_matrix_rotates_points_around_y() {
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let transform = FixedMat4 {
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cols: [
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[FGi32::ONE, FGi32::ZERO, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ONE, FGi32::ZERO, FGi32::ZERO],
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[FGi32::ZERO, FGi32::ZERO, FGi32::ONE, FGi32::ZERO],
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[
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FGi32::lit("10"),
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FGi32::lit("2"),
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FGi32::lit("-3"),
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FGi32::ONE,
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],
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],
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};
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assert_eq!(
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transform
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.rotate_y(5)
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.transform_point(FGVec3::lit("1", "0", "0")),
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FGVec3::lit("10", "2", "-4")
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);
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}
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}
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