Implement .blend asset processor (#56)
Reviewed-on: #56 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #56.
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@@ -2,8 +2,8 @@ use super::{
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BAKED_ANIMATION_FPS,
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runtime::{BakedAnimationClip, BakedFighterAnimations},
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};
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use crate::math::fixed_transform::FixedMat4;
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use crate::fighter::{animation::AnimKind, manifest::FighterManifest};
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use crate::math::fixed_transform::FixedMat4;
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use bevy::{
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asset::{
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AssetLoader, AssetPath, AsyncWriteExt, LoadContext,
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@@ -51,6 +51,9 @@ impl AssetLoader for FighterBakeSourceLoader {
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.map_err(|error| io::Error::other(error.to_string()))?;
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let manifest: FighterManifest = ron::de::from_bytes(&manifest_bytes)
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.map_err(|error| io::Error::new(io::ErrorKind::InvalidData, error))?;
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// `read_asset_bytes` uses the processor's processed asset source. This
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// deliberately allows `model_path` to point at a `.blend`: the blend
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// processor has already converted it to a hybrid GLB by this point.
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let model_bytes = load_context
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.read_asset_bytes(&manifest.model_path)
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.await
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