Store baked animation matrices in a component.

This commit is contained in:
2026-08-31 20:06:15 +02:00
parent 4a2ec33d60
commit 159fbb2273
6 changed files with 285 additions and 130 deletions
+13 -15
View File
@@ -6,8 +6,6 @@ use bevy::asset::AssetMode::Processed;
use bevy::camera_controller::free_camera::FreeCameraPlugin;
use bevy::image::{ImageAddressMode, ImagePlugin, ImageSamplerDescriptor};
use bevy::prelude::*;
use bevy::remote::RemotePlugin;
use bevy::remote::http::RemoteHttpPlugin;
use bevy_egui::EguiPlugin;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
@@ -15,17 +13,19 @@ fn main() -> AppExit {
// A `Repeat` sampler so the tileable materials authored in the
// editor render the same way at runtime; Bevy's default
// `ClampToEdge` smears texture edges on brush geometry.
let default_plugins = DefaultPlugins.set(ImagePlugin {
default_sampler: ImageSamplerDescriptor {
address_mode_u: ImageAddressMode::Repeat,
address_mode_v: ImageAddressMode::Repeat,
address_mode_w: ImageAddressMode::Repeat,
..ImageSamplerDescriptor::linear()
},
}).set(AssetPlugin {
mode: Processed,
..default()
});
let default_plugins = DefaultPlugins
.set(ImagePlugin {
default_sampler: ImageSamplerDescriptor {
address_mode_u: ImageAddressMode::Repeat,
address_mode_v: ImageAddressMode::Repeat,
address_mode_w: ImageAddressMode::Repeat,
..ImageSamplerDescriptor::linear()
},
})
.set(AssetPlugin {
mode: Processed,
..default()
});
App::new()
.add_plugins(default_plugins)
@@ -33,8 +33,6 @@ fn main() -> AppExit {
.add_plugins(jackdaw_runtime::JackdawPlugin)
.add_plugins(game_test::GamePlugin)
.add_plugins(FreeCameraPlugin)
.add_plugins(RemotePlugin::default())
.add_plugins(RemoteHttpPlugin::default())
.add_plugins(EguiPlugin::default())
.add_plugins(WorldInspectorPlugin::default()) // adds default options and `InspectorEguiImpl`s
.insert_resource(Time::<Fixed>::from_hz(60.0))