Implement directional influence

This commit is contained in:
2026-09-18 18:49:20 +02:00
parent 400d8afaad
commit 158e8b6a66
7 changed files with 91 additions and 16 deletions
+2 -1
View File
@@ -1,6 +1,7 @@
use std::collections::{HashMap, VecDeque};
mod reaction;
pub mod directional_influence;
use bevy::ecs::entity::{EntityMapper, MapEntities};
use bevy::prelude::*;
@@ -42,7 +43,7 @@ pub enum HitReactionKind {
#[derive(Debug, Hash, Clone)]
pub struct FighterHitReaction {
pub launch_velocity: FGVec2,
pub launch_velocity: FGi32,
pub launch_angle: FGi32,
pub hitstop_frames: HitStop,
pub hitstun_frames: u32,