Implement directional influence
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@@ -1,6 +1,7 @@
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use std::collections::{HashMap, VecDeque};
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mod reaction;
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pub mod directional_influence;
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use bevy::ecs::entity::{EntityMapper, MapEntities};
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use bevy::prelude::*;
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@@ -42,7 +43,7 @@ pub enum HitReactionKind {
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#[derive(Debug, Hash, Clone)]
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pub struct FighterHitReaction {
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pub launch_velocity: FGVec2,
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pub launch_velocity: FGi32,
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pub launch_angle: FGi32,
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pub hitstop_frames: HitStop,
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pub hitstun_frames: u32,
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