Rename pending match to match config and add match state (#51)
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Reviewed-on: #51
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #51.
This commit is contained in:
2026-09-20 11:13:15 +00:00
committed by EIREXE
parent 769d82573a
commit 1276562890
7 changed files with 300 additions and 78 deletions
+5 -7
View File
@@ -32,13 +32,9 @@ use clap::Parser;
use ron_asset_manager::RonAssetPlugin;
use crate::{
camera::MatchCameraPlugin,
fighter::manifest::FighterManifest,
game_settings::GameSettings,
menus::style::FGUiStyle,
schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest,
ui::InGameUIPlugin,
camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
stage::manifest::StageManifest, ui::InGameUIPlugin,
};
mod args;
@@ -48,6 +44,7 @@ pub mod fighter;
pub mod game_settings;
pub mod input;
pub mod match_loading;
pub mod match_runtime;
mod math;
pub mod menus;
pub mod netcode;
@@ -111,6 +108,7 @@ impl Plugin for GamePlugin {
// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
netcode::FighterNetcodePlugin::default(),
GameplaySchedulePlugin,
MatchRuntimePlugin,
input::FighterInputPlugin,
replay::ReplayPlugin,
debug_tools::DebugToolsPlugin,