Rename pending match to match config and add match state (#51)
Reviewed-on: #51 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #51.
This commit is contained in:
+5
-7
@@ -32,13 +32,9 @@ use clap::Parser;
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use ron_asset_manager::RonAssetPlugin;
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use crate::{
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camera::MatchCameraPlugin,
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fighter::manifest::FighterManifest,
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game_settings::GameSettings,
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menus::style::FGUiStyle,
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schedule::GameplaySchedulePlugin,
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stage::manifest::StageManifest,
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ui::InGameUIPlugin,
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camera::MatchCameraPlugin, fighter::manifest::FighterManifest, game_settings::GameSettings,
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match_runtime::MatchRuntimePlugin, menus::style::FGUiStyle, schedule::GameplaySchedulePlugin,
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stage::manifest::StageManifest, ui::InGameUIPlugin,
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};
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mod args;
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@@ -48,6 +44,7 @@ pub mod fighter;
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pub mod game_settings;
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pub mod input;
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pub mod match_loading;
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pub mod match_runtime;
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mod math;
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pub mod menus;
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pub mod netcode;
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@@ -111,6 +108,7 @@ impl Plugin for GamePlugin {
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// Brings up GGRS (and with it `GgrsSchedule`), so it goes first.
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netcode::FighterNetcodePlugin::default(),
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GameplaySchedulePlugin,
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MatchRuntimePlugin,
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input::FighterInputPlugin,
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replay::ReplayPlugin,
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debug_tools::DebugToolsPlugin,
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