Implement .blend asset processor
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@@ -12,7 +12,7 @@ development = ["bevy/dynamic_linking", "bevy/file_watcher"]
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debug_features = ["bevy/free_camera"]
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[dependencies]
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "bevy_settings"] }
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bevy = { version = "0.19", features = ["asset_processor", "basis-universal", "compressed_image_saver", "bevy_settings"] }
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# Loads the scenes you author in the editor (assets/*.bsn) and builds
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# physics colliders from them. An ordinary dependency; remove it if you
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# stop using authored scenes.
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