Add production build pipeline (#46)
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## Summary
- split development dynamic linking from production builds
- add headless processed-asset generation
- add a separate production CI cache and static Bevy/Rust linkage verification
- keep custom debug features enabled for production builds behind a feature gate

Reviewed-on: #46
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #46.
This commit is contained in:
2026-09-19 17:04:18 +00:00
committed by EIREXE
parent 804e5e37e0
commit 0dc5d0392d
8 changed files with 152 additions and 12 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ mod asset_baking;
mod runtime;
mod visual_binding;
pub use asset_baking::BakedAnimationPlugin;
pub use asset_baking::{BakedAnimationAssetProcessingPlugin, BakedAnimationPlugin};
pub use crate::math::fixed_transform::FixedMat4;
pub use runtime::{
BakedAnimationClip, BakedFighterAnimations, FighterBoneIndexMap, FighterBoneMatrices,