Implement filled gizmos (#70)
Reviewed-on: #70 Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #70.
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@@ -21,6 +21,8 @@
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//! save, click Rebuild in jackdaw (or run `jd build`) and it
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//! appears in `Add Component`. No registration code is needed.
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#![recursion_limit = "512"]
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use bevy::{
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asset::processor::{AssetProcessor, ProcessorState},
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prelude::*,
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@@ -42,6 +44,7 @@ pub mod blend_asset;
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pub mod camera;
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pub mod debug_tools;
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pub mod fighter;
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pub mod filled_gizmos;
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pub mod game_settings;
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pub mod input;
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pub mod match_loading;
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@@ -114,6 +117,7 @@ impl Plugin for GamePlugin {
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input::FighterInputPlugin,
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replay::ReplayPlugin,
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debug_tools::DebugToolsPlugin,
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filled_gizmos::FilledGizmosPlugin,
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fighter::FighterPlugin,
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fighter::baked_animation::BakedAnimationPlugin,
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scripting::importer::FighterScriptImportPlugin,
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