Implement filled gizmos (#70)
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Reviewed-on: #70
Co-authored-by: Álex Román Núñez <eirexe@eirteam.moe>
This commit was merged in pull request #70.
This commit is contained in:
2026-09-26 17:55:35 +00:00
committed by EIREXE
parent 90412fa80d
commit 0d1b98d406
4 changed files with 492 additions and 23 deletions
+4
View File
@@ -21,6 +21,8 @@
//! save, click Rebuild in jackdaw (or run `jd build`) and it
//! appears in `Add Component`. No registration code is needed.
#![recursion_limit = "512"]
use bevy::{
asset::processor::{AssetProcessor, ProcessorState},
prelude::*,
@@ -42,6 +44,7 @@ pub mod blend_asset;
pub mod camera;
pub mod debug_tools;
pub mod fighter;
pub mod filled_gizmos;
pub mod game_settings;
pub mod input;
pub mod match_loading;
@@ -114,6 +117,7 @@ impl Plugin for GamePlugin {
input::FighterInputPlugin,
replay::ReplayPlugin,
debug_tools::DebugToolsPlugin,
filled_gizmos::FilledGizmosPlugin,
fighter::FighterPlugin,
fighter::baked_animation::BakedAnimationPlugin,
scripting::importer::FighterScriptImportPlugin,