Add shifting ECB based on bone positions (melee-like)
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+12
-1
@@ -336,6 +336,15 @@ pub fn prepare_match(
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);
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return;
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}
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let ecb_bone_indices = baked.bone_names.iter().enumerate().filter_map(|(idx, name)| {
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if manifest.ecb_bones.contains(name) {
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Some(idx)
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} else {
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None
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}
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}).collect::<Vec<_>>();
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if let Err(error) = manifest.attributes.validate() {
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fail_match(
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&mut next_state,
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@@ -436,6 +445,7 @@ pub fn prepare_match(
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attack_scripts,
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manifest_handle,
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manifest.model_scale,
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ecb_bone_indices,
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));
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}
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@@ -477,7 +487,7 @@ pub fn prepare_match(
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);
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let mut fighter_roster = Vec::with_capacity(config.players.len());
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for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale))) in
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for (index, (player, (scene, animations, attack_scripts, manifest_handle, model_scale, ecb_bone_indices))) in
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config.players.iter().zip(prepared).enumerate()
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{
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let spawn_x = (index as i32 * 2 + 1 - config.players.len() as i32) * 5;
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@@ -490,6 +500,7 @@ pub fn prepare_match(
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animations,
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attack_scripts,
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WorldAssetRoot(scene),
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ecb_bone_indices
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));
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}
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