Add shifting ECB based on bone positions (melee-like)
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@@ -39,6 +39,7 @@ pub struct FighterSettingsCommon {
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/// Maximum angle changed caused by directional influence
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pub di_max_angle: FGi32,
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pub leave_ground_ecb_frame_lock_duration: u32
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}
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#[derive(Reflect, Serialize, Deserialize, Clone)]
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#[reflect(opaque)]
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