Add shifting ECB based on bone positions (melee-like)
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This commit is contained in:
2026-09-25 15:45:55 +02:00
parent d521461625
commit 0cb81ec2e9
17 changed files with 317 additions and 115 deletions
+4 -1
View File
@@ -38,7 +38,6 @@ impl FighterStateImpl for AirDodgeState {
state_context.velocity,
state_context.translation,
state_context.prev_translation,
state_context.surface,
);
}
@@ -59,6 +58,10 @@ impl FighterStateImpl for AirDodgeState {
fn is_visually_grounded<'a>(&'a self) -> bool {
false
}
fn surface_policy(&self) -> super::SurfacePolicy {
super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
}
}
pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {