Add shifting ECB based on bone positions (melee-like)
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@@ -38,7 +38,6 @@ impl FighterStateImpl for AirDodgeState {
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state_context.velocity,
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state_context.translation,
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state_context.prev_translation,
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state_context.surface,
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);
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}
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@@ -59,6 +58,10 @@ impl FighterStateImpl for AirDodgeState {
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fn is_visually_grounded<'a>(&'a self) -> bool {
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false
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}
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fn surface_policy(&self) -> super::SurfacePolicy {
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super::SurfacePolicy::Airborne(crate::fighter::surface::EcbLockPolicy::StartOnDetach)
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}
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}
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pub fn check_input(state_context: &InterruptContext) -> Option<FighterState> {
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