Add shifting ECB based on bone positions (melee-like)
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@@ -8,7 +8,7 @@ use crate::debug_tools::PresentationMotionMode;
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use crate::fighter::FighterHitstopShake;
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use crate::game_settings::GameSettings;
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use crate::{
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fighter::{FighterECB, FighterFacingDirection, baked_animation::FixedMat4},
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fighter::{FighterFacingDirection, baked_animation::FixedMat4},
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math::{int::FGi32, vec::FGVec2, vec3::FGVec3},
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};
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@@ -56,7 +56,6 @@ pub fn apply_fighter_translation_to_visuals(
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query: Query<(
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&FighterTranslation,
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&FighterPreviousTranslation,
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&FighterECB,
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&FighterHitstopShake,
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&mut Transform,
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)>,
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@@ -65,17 +64,16 @@ pub fn apply_fighter_translation_to_visuals(
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game_settings: Res<GameSettings>,
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) {
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let overstep_fraction = timing.overstep_fraction();
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for (translation, previous_translation, ecb, hitstop_shake, mut transform) in query {
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for (translation, previous_translation, hitstop_shake, mut transform) in query {
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let translation = sample_presentation_translation(
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*previous_translation,
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*translation,
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overstep_fraction,
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debug_settings.motion_sampling,
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);
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let bottom = ecb.get_bottom_point();
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transform.translation = Vec3::new(
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translation.x + bottom.x.to_num::<f32>(),
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translation.y + bottom.y.to_num::<f32>(),
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translation.x,
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translation.y,
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0.0,
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);
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