Add shifting ECB based on bone positions (melee-like)
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@@ -65,6 +65,7 @@ pub struct FighterManifest {
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pub animations: HashMap<AnimKind, String>,
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pub attack_scripts: HashMap<AttackKind, String>,
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pub hurtboxes: Vec<FighterHurtbox>,
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pub ecb_bones: Vec<String>,
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}
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#[derive(Resource)]
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