Add shifting ECB based on bone positions (melee-like)
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This commit is contained in:
2026-09-25 15:45:55 +02:00
parent d521461625
commit 0cb81ec2e9
17 changed files with 317 additions and 115 deletions
+1
View File
@@ -65,6 +65,7 @@ pub struct FighterManifest {
pub animations: HashMap<AnimKind, String>,
pub attack_scripts: HashMap<AttackKind, String>,
pub hurtboxes: Vec<FighterHurtbox>,
pub ecb_bones: Vec<String>,
}
#[derive(Resource)]